Be a Supporter!

Myosotis Chapter 3

Score:
rated 4.01 / 5 stars
Views:
43,499 Views
Share Links:
Genre:
Adventure - Point 'n Click
Tags:
noir
mystery
timetravel
myosotis

Credits & Info

Uploaded
Feb 1, 2013 | 2:08 PM EST

If you liked this, check these out!


Author Comments

Here's Chapter 3 of my little love letter to noir and weird. Like pretty much everything I do, it wouldn't be possible without the genius and generosity of Hania. I apologize for the delay with this one.

Thanks for sticking by me, friends.

Update: Play Chapter 1 and Chapter 2 buttons now link to their location on Newgrounds :)

Update 2: Frontpage! Awesome <3 Thank you so much

- Mike

Reviews


EthrilEthril

Rated 5 / 5 stars

Sweeeeet!


ImpendingRiot responds:

Why thank you


S0nofKryptonS0nofKrypton

Rated 5 / 5 stars

Awesome job as always, man. And the singer...my God she sounds so beautiful! Keep up the good work. ;-)


ImpendingRiot responds:

Thanks :) And Hania is amazing! Make sure to head over to Hania.newgrounds.com to check out her other awesome work. I'm pretty sure I listed her as a collaborator, but just in case


Anv94Anv94

Rated 5 / 5 stars

Just as good as the others! Keep up the good work!


ImpendingRiot responds:

Thanks :) I'll try


yeaeunnyeaeunn

Rated 5 / 5 stars

Passed my expectations once more. The music is suitable for every scenario in this game.


ImpendingRiot responds:

Thanks! That's all I can hope for


WaffleLordWaffleLord

Rated 4.5 / 5 stars

This was much quicker than the other installments, if I recall correctly, and of a much lower difficulty level (to the point where the solution occurred to me in less than two seconds for each puzzle)...but this allowed for a more fluid progression through the game, you could say, and I think you still managed to preserve the atmosphere of the story quite appreciably, and it left me interested in what the next might entail. So still, well done.


ImpendingRiot responds:

Thanks! Yeah, I'm definitely tweaking the difficulty and the engine is streamlined. I automated some of the stuff in between puzzles. It definitely isn't perfect, but I like to test things out and this series lets me do that pretty well. It's hard for me to find the right balance with the puzzles. I'm toying with the idea of puzzles that adjust to the user's skill (for a future game, not this series). Ideally I'd like to make a game that throws harder puzzles at the player if they solve the previous ones quickly.