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Uploaded
Jan 29, 2013 | 7:30 PM EST

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Author Comments

You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever?

We recommend playing in a dimly lit room with your speaker or headphone volume turned up. It's best to play I Can't Escape late at night, as it is an eerie exploration experience.

Troubleshooting: This game requires flash player 11+. If you don't have flash player 11, the game will tell you, and you should download it (for free) here: http://get.adobe.com/flashplayer/ .

If you get the error "requires 3D hardware rendering," that means it's not running on your graphics card for some reason. Try right clicking the game, clicking settings, and make sure "enable hardware acceleration" is checked in the display tab, then refresh the page. If that doesn't work, try updating your graphics card driver or your flash player version.

If you're using windows 8, cheese123 mentioned to me that he couldn't get the game to run unless he ran chrome in windows 8 mode. If you're using windows 8 and having trouble, you can try that and see if it makes a difference. Thanks a lot to cheese123!

If you are still having trouble playing the game, feel free to send me a PM!

Want to know if it's possible to escape? You can check out this video: http://www.youtube.com/watch?v=R8mw9azY9qk .

Reviews


verbaledgeverbaledge

Rated 3 / 5 stars

i couldnt escape


People find this review helpful!

GRgoldfishGRgoldfish

Rated 3 / 5 stars

THAT'S IT! i give up! you win Mr. i want to scare the crape out of you and did! its a vary good flash game, it reminds me of that old computer sleep screen where the computer placed you in a maze and the computer would simulate you going through it. Its like that but Saw gave it a make over. The only thing that i could really complain with out sounding like an a$$, is that there should have been more things to pop out at you. The thing that got me was that it sounded like some one was following me but there wasn't anyone there. i think it would have been cool too be walking along and start to hear some one, you look around only to catch a glimpse of it falls out of view, OR! have something wondering around the place that comes out once in a blue moon and if it touches you it would send you to a random place in the dungeon. Now this a fun game... i just don't think its as great as it could have been. keep up the good work :)

S.A. Follow the White ghost. i think it will lead you out.



Ganondorf12788Ganondorf12788

Rated 3 / 5 stars

Great game, but if you want to play it in a window and not full screen, the orientation is messed up. You end up facing the walls while walking.



SamohtGnirSamohtGnir

Rated 2.5 / 5 stars

I tried a few times and couldn't do it. It seemed like once you get a few levels down you start falling more often, even when there doesn't seem to be a hole there. I finally went and saw your youtube video and learned you need to open a door with an X on it... Gee, that would have been helpful. That X doesn't look like anything but decoration. After that it only took me 5 minutes with 1 more game and I got out. Nice game, could be a bit clearer, but I suppose that does add to the challenge.



cardboardbox13013cardboardbox13013

Rated 2.5 / 5 stars

I desperately want to like this game. It reminds me of happier days spent playing a public domain game called Labyrinth on my Commodore 64... but far more frustrating and unfair.

My first gripe is that when I find a ladder, almost always a) there's a hole in front of it, or b) no hole but I fall down anyway. This seems remarkably unfair, especially b). Whether this is an artifact of your maze generator, or deliberate, I cannot say.

The second is that you seem to have wandering monsters that drag you down if they touch you - but you never see or hear them coming. I suspect this is related to my "falling through solid floor" issue. Far more excitement could be had in the sequel by adding cues to indicate a monster's proximity and where.

Thirdly: Gates. Some open. Some don't. There is no visual cue as to whether one will open or not; no visual cue as to how many keys you have to open said gates. From comments I gather that you have to collect these and then find an X to reach the exit for the secret ending.

Finally... I am convinced that your maze generator modifies the levels during the game! In my last game, I walked around the cell holding an exit ladder, started again and found a gate and hidden doorway that wasn't there before. I don't know about you, but I rather like maps that stay relatively static. Who needs monsters when the maze itself seems to be the monster?

If you make a sequel, I suggest:
1) 'freezing' the generator during gameplay;
2) adding indication of monsters in vicinity (forcing the player to run away);
3) making the keys more important - say, by placing them on lower levels and forcing players to drop down to collect them, then struggle to conserve same on the way up;

Actually, with relation to 1), another option might be to, at regular and distressing intervals, have the maze move things around - holes, gates and so on - in other words, play up the angle of 'the maze IS the monster'. In other words, go down to get up - preferably without falling too far and being eaten.

So technically, a good concept, but unpleasantly hard in the wrong way as executed.


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