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Jan 29, 2013 | 7:30 PM EST

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Author Comments

You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever?

We recommend playing in a dimly lit room with your speaker or headphone volume turned up. It's best to play I Can't Escape late at night, as it is an eerie exploration experience.

Troubleshooting: This game requires flash player 11+. If you don't have flash player 11, the game will tell you, and you should download it (for free) here: http://get.adobe.com/flas hplayer/ .

If you get the error "requires 3D hardware rendering," that means it's not running on your graphics card for some reason. Try right clicking the game, clicking settings, and make sure "enable hardware acceleration" is checked in the display tab, then refresh the page. If that doesn't work, try updating your graphics card driver or your flash player version.

If you're using windows 8, cheese123 mentioned to me that he couldn't get the game to run unless he ran chrome in windows 8 mode. If you're using windows 8 and having trouble, you can try that and see if it makes a difference. Thanks a lot to cheese123!

If you are still having trouble playing the game, feel free to send me a PM!

Want to know if it's possible to escape? You can check out this video: http://www.youtube.com/wa tch?v=R8mw9azY9qk .

Reviews


Ganondorf12788Ganondorf12788

Rated 3 / 5 stars February 14, 2013

Great game, but if you want to play it in a window and not full screen, the orientation is messed up. You end up facing the walls while walking.



SamohtGnirSamohtGnir

Rated 2.5 / 5 stars February 18, 2013

I tried a few times and couldn't do it. It seemed like once you get a few levels down you start falling more often, even when there doesn't seem to be a hole there. I finally went and saw your youtube video and learned you need to open a door with an X on it... Gee, that would have been helpful. That X doesn't look like anything but decoration. After that it only took me 5 minutes with 1 more game and I got out. Nice game, could be a bit clearer, but I suppose that does add to the challenge.



cardboardbox13013cardboardbox13013

Rated 2.5 / 5 stars February 19, 2013

I desperately want to like this game. It reminds me of happier days spent playing a public domain game called Labyrinth on my Commodore 64... but far more frustrating and unfair.

My first gripe is that when I find a ladder, almost always a) there's a hole in front of it, or b) no hole but I fall down anyway. This seems remarkably unfair, especially b). Whether this is an artifact of your maze generator, or deliberate, I cannot say.

The second is that you seem to have wandering monsters that drag you down if they touch you - but you never see or hear them coming. I suspect this is related to my "falling through solid floor" issue. Far more excitement could be had in the sequel by adding cues to indicate a monster's proximity and where.

Thirdly: Gates. Some open. Some don't. There is no visual cue as to whether one will open or not; no visual cue as to how many keys you have to open said gates. From comments I gather that you have to collect these and then find an X to reach the exit for the secret ending.

Finally... I am convinced that your maze generator modifies the levels during the game! In my last game, I walked around the cell holding an exit ladder, started again and found a gate and hidden doorway that wasn't there before. I don't know about you, but I rather like maps that stay relatively static. Who needs monsters when the maze itself seems to be the monster?

If you make a sequel, I suggest:
1) 'freezing' the generator during gameplay;
2) adding indication of monsters in vicinity (forcing the player to run away);
3) making the keys more important - say, by placing them on lower levels and forcing players to drop down to collect them, then struggle to conserve same on the way up;

Actually, with relation to 1), another option might be to, at regular and distressing intervals, have the maze move things around - holes, gates and so on - in other words, play up the angle of 'the maze IS the monster'. In other words, go down to get up - preferably without falling too far and being eaten.

So technically, a good concept, but unpleasantly hard in the wrong way as executed.


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ripponjackripponjack

Rated 2.5 / 5 stars November 9, 2013

The controls were alittle to weird and unresponsive. It would be better if you had to hold the key to move in the direction you want on pc, instead of having those function like the touchscreen commands. It made moving around to tedious. Trying to stop and turn to hit a door was just unreasonably painful. Good idea for a game though



me06me06

Rated 2.5 / 5 stars February 15, 2013

The build up of atmosphere was amazing, but with nothing to fulfil it (somthing to jump out) it left much to be desired, after a while of falling deeper and deeper and nothing to make your jump you no longer worry you just grow irritated by the darkness and the apperntly usless keys.
the controls where awkward, a large delay on imput and movement was stiff an awkward. that being said the best part was the build up of atmosphere.
2.5/5


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