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Jan 29, 2013 | 7:30 PM EST

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Author Comments

You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever?

We recommend playing in a dimly lit room with your speaker or headphone volume turned up. It's best to play I Can't Escape late at night, as it is an eerie exploration experience.

Troubleshooting: This game requires flash player 11+. If you don't have flash player 11, the game will tell you, and you should download it (for free) here: http://get.adobe.com/flas hplayer/ .

If you get the error "requires 3D hardware rendering," that means it's not running on your graphics card for some reason. Try right clicking the game, clicking settings, and make sure "enable hardware acceleration" is checked in the display tab, then refresh the page. If that doesn't work, try updating your graphics card driver or your flash player version.

If you're using windows 8, cheese123 mentioned to me that he couldn't get the game to run unless he ran chrome in windows 8 mode. If you're using windows 8 and having trouble, you can try that and see if it makes a difference. Thanks a lot to cheese123!

If you are still having trouble playing the game, feel free to send me a PM!

Want to know if it's possible to escape? You can check out this video: http://www.youtube.com/wa tch?v=R8mw9azY9qk .

Reviews


thisnameisnottakenthisnameisnottaken

Rated 4.5 / 5 stars February 13, 2013

This reminded me of a game called "eye of the beholder" I played many years ago. You got that eerie dungeon feeling perfect.



PokemonFan-PFPokemonFan-PF

Rated 4.5 / 5 stars February 18, 2013

Okay, so, to begin, what was good:

The game had me addicted for quite a bit of time. Combining in total for a good 3-4 hours.

The game got scarier the deeper down I went. Seeing a ghost start to come towards me creeped me out. I literally heard myself hyperventilating just trying to run away from a ghost. There were also the black ghosts, popping up randomly, which unfortunately ended up scaring me more instead of helping. The atmosphere of the lower floors combined with the music made me think I was going to die now. The holes on the walls started to look more like dried blood from other dead people who came before.

The character starts to move faster and faster the further down you go, as a view of becoming more and more frantic to get out, which is another nice addition.

The trapdoors give a sudden, unexpected noise, which made me jump a bit.

And now for what could be improved on:

The movement felt really stiff. Also quite slow, having to turn to go in another direction rather than forward and back. I'd maybe like if you could perhaps run or move faster by double tapping an arrow key.

The game got repetitive. The fourth time around, I figured out what I really was supposed to do. (Not telling how to escape) Managing to escape, the ending was a bit disappointing.

There was no way of telling if a door was locked or not. I wanted to go some paths, only to find the door was locked. The fact that I had keys confused me on if the keys really did anything or not. (But you do actually need them).

Logically, if this was real life, you'd probably try to jump for the ladder, not fall through the hole, but however, that would defeat the purpose of the entire game.

The map seems to despawn and regenerates whenever you go too far off, or fall to the next floor using a ladder to get back up, enhancing the game difficulty, but it confuses players who wanna see if there's a pattern or not, although, it adds to the feel of the game, as if the maze was cursed.

The game only really gets scarier from floor three and below, because you can encounter ghosts from there, and pitfalls may be more common. I think most players would want to get back up, trying to go to each ladder they see, only to end up falling more and more. But after a few tries, you catch on, and don't end up down there as often as before.

Overall, the game was quite fun to play, of course, it needs a bit of work, or revision. But for a game made in a month, which got me entertained for a good amount of time and actually scared the crap outta me, you have done an impressive job. Keep it up.

4.5/5 stars.


davidmaletz responds:

Thanks for the feedback! Yeah, I think adding strafing and double-tapping (or holding shift) for moving faster would improve the movement. If I make a "full" version, I'll definitely incorporate many of these ideas!


Dangerzone15Dangerzone15

Rated 4.5 / 5 stars February 13, 2013

wow this was awesome the only thing that bothered me was the stiffness in the movement otherwise great job


People find this review helpful!

retoposretopos

Rated 4.5 / 5 stars March 27, 2013

Is this hell yet? It's kind of repetitive, but it captures the feeling of *freaking* damnation. Loosing all hope :)



ViolentBooViolentBoo

Rated 4.5 / 5 stars February 12, 2013

PEWDIEPIE NEEDS TO PLAY THIS I GOT SCARED SHITLESS!!!


davidmaletz responds:

That would be pretty awesome if he did! Maybe I should ask him...