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I Can't Escape

rated 3.85 / 5 stars
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Adventure - Other

Credits & Info

Jan 29, 2013 | 7:30 PM EST

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Author Comments

You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever?

We recommend playing in a dimly lit room with your speaker or headphone volume turned up. It's best to play I Can't Escape late at night, as it is an eerie exploration experience.

Troubleshooting: This game requires flash player 11+. If you don't have flash player 11, the game will tell you, and you should download it (for free) here: .

If you get the error "requires 3D hardware rendering," that means it's not running on your graphics card for some reason. Try right clicking the game, clicking settings, and make sure "enable hardware acceleration" is checked in the display tab, then refresh the page. If that doesn't work, try updating your graphics card driver or your flash player version.

If you're using windows 8, cheese123 mentioned to me that he couldn't get the game to run unless he ran chrome in windows 8 mode. If you're using windows 8 and having trouble, you can try that and see if it makes a difference. Thanks a lot to cheese123!

If you are still having trouble playing the game, feel free to send me a PM!

Want to know if it's possible to escape? You can check out this video: .



Rated 5 / 5 stars

This game was so enticing and suspenceful! Though, with some tweaks, you could turn this into a real classic and probably make a little money off of it. This is why I think so (SPOILER ALERT!):

The game does get repetitive once you've figured out a lot of it, replay value becomes null eventually. The ghost(s) don't make you jump anymore, they make you think "oh damn.. one of these floors again". Dropping one floor makes it able to beat the first floor, all the awesomeness of the lower floors will not be experienced once a player figures this out.. So I had this in mind:
Needing an item (key, axe, maybe pulling a lever) to unlock the an exit. This should be placed at a random floor or floors. This is a challenge that will not get old, and will make every new game exciting; "Where will the item be? I hope I won't have to go too deep.." Also, one random monstrosity or maybe a zombie or two (that's up to you) could be placed on random floors.. With weak senses so it's not a 'game over' once you catch a glimpse of them.. Once one of those is met and it has seen you, having to shake it off will add a huge claustrophobic factor to the game. Footstep sounds and growling will make more sense in the game then.. + they could actually be realistically implemented by making them weaker or stronger depending on how nearby such a monster is. To not make it too hard.. You might have to get rid of the ghost and tweak some other things.

If you'd do that, I'd definitely pay for that game and I'm sure others would too.

As far as Newgrounds goes, this is still a 5/5 to me, even if there is room for making this a classic!

People find this review helpful!
davidmaletz responds:

The axe idea is great - I could make that the key to breaking through cracked walls (a pick-axe). Then, you'd have to break through walls to "cheat" and climb your way back up and escape! That'd give players more reason to go deeper, and still hope of escaping no matter how deep you got. And yeah, we had planned for more events, content and creature in the dungeon, but with a one month limit, a lot of that had to be cut.

I might try to release a "full" version with a lot of changes from suggestions and a lot of the ideas I originally wanted to put in there, and with improvements to movement and such too! I'll keep you guys posted on that, but I have a few other game ideas I want to try first!


Rated 2.5 / 5 stars

I cannot believe how rediculously long you have to search on the top floor.
i have tried it like 4 times and i always spent like 30 minutes on the top floor and then i get sent down by a fucking trap door. and what is the purpose of the keys if you cant tell on which doors they work?
i have found over 10 keys in my last try but all of them didn't work on the doors that lead to the final ladder. this is fucking ridiculous.

davidmaletz responds:

No key will unlock a door that leads to the final ladder on the first floor! The game doesn't want you to escape, it wants you to fall deeper and deeper :P. Escape is possible, but not without breaking through common sense.


Rated 0.5 / 5 stars

i can`t play! i`v the latest flash player update version and i CAN`T PLAY!!! WHY?? -.-

davidmaletz responds:

What error message does it give? The flash player 11 version? The hardware error? Send me a PM with details, and I may be able to help you out with that.


Rated 4 / 5 stars

Good game; would like to see tighter graphics but otherwise this could be (and mostly is already) a really nightmarish, despairing mindscrew. Getting further and further from my goal...what a scary prospect. Thanks!


Rated 4.5 / 5 stars

Okay, so, to begin, what was good:

The game had me addicted for quite a bit of time. Combining in total for a good 3-4 hours.

The game got scarier the deeper down I went. Seeing a ghost start to come towards me creeped me out. I literally heard myself hyperventilating just trying to run away from a ghost. There were also the black ghosts, popping up randomly, which unfortunately ended up scaring me more instead of helping. The atmosphere of the lower floors combined with the music made me think I was going to die now. The holes on the walls started to look more like dried blood from other dead people who came before.

The character starts to move faster and faster the further down you go, as a view of becoming more and more frantic to get out, which is another nice addition.

The trapdoors give a sudden, unexpected noise, which made me jump a bit.

And now for what could be improved on:

The movement felt really stiff. Also quite slow, having to turn to go in another direction rather than forward and back. I'd maybe like if you could perhaps run or move faster by double tapping an arrow key.

The game got repetitive. The fourth time around, I figured out what I really was supposed to do. (Not telling how to escape) Managing to escape, the ending was a bit disappointing.

There was no way of telling if a door was locked or not. I wanted to go some paths, only to find the door was locked. The fact that I had keys confused me on if the keys really did anything or not. (But you do actually need them).

Logically, if this was real life, you'd probably try to jump for the ladder, not fall through the hole, but however, that would defeat the purpose of the entire game.

The map seems to despawn and regenerates whenever you go too far off, or fall to the next floor using a ladder to get back up, enhancing the game difficulty, but it confuses players who wanna see if there's a pattern or not, although, it adds to the feel of the game, as if the maze was cursed.

The game only really gets scarier from floor three and below, because you can encounter ghosts from there, and pitfalls may be more common. I think most players would want to get back up, trying to go to each ladder they see, only to end up falling more and more. But after a few tries, you catch on, and don't end up down there as often as before.

Overall, the game was quite fun to play, of course, it needs a bit of work, or revision. But for a game made in a month, which got me entertained for a good amount of time and actually scared the crap outta me, you have done an impressive job. Keep it up.

4.5/5 stars.

davidmaletz responds:

Thanks for the feedback! Yeah, I think adding strafing and double-tapping (or holding shift) for moving faster would improve the movement. If I make a "full" version, I'll definitely incorporate many of these ideas!