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Uploaded
Jan 29, 2013 | 7:23 PM EST

Author Comments

Use arrow keys to move.
You can do one normal jump and one in the air.

Reviews


JojiroJojiro

Rated 2 / 5 stars April 20, 2013

Again seemed experimental. Edge detection was lazily done as large rectangles, double jumping only works if you started a first jump; the midair jump won't work. The level design is shoddy and if one of the falling platforms drops and you fall with it to a lower level it won't respawn making beating it then impossible.

The lack of polish is astounding for a publication. It shows little to no improvement from your last experimental platformer and has nothing new as far as I can tell.

Also, occasionally edge detection will glitch causing invisible barriers between two adjacent platforms.


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ittykittycatittykittycat

Rated 1 / 5 stars February 1, 2013

It doesn't feel like I was rewarded enough for reaching the top. Also, do we just jump to our deaths?



fransoftfransoft

Rated 2.5 / 5 stars January 31, 2013

For the next version, you could add some "things that are standard in platformer games" like enemies, more dificulty (but no so hard), and an ending. An intro should be on the next version too.
One more thing, add music.


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SchradFriendSchradFriend

Rated 2 / 5 stars January 30, 2013

Not my kind of game. It was quite boring and repetitive. Kind of like those cool platformers that you get except this one is dull, boring, and much too punishing for falling.



Federico1245Federico1245

Rated 1.5 / 5 stars January 30, 2013

Very simple.
Add checkPoints.
Add a message of "win game" at the top.

The platforms must dissapear when they are not visible, in the left margin they dissapear when they touch the edge of the screen, you have to remember to use the width and height of the object in that situation.