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Jan 29, 2013 | 7:56 AM EST
  • Daily 3rd Place January 31, 2013

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Author Comments


Traumata is an old school point and click adventure games where you help Adam to navigate an old abandoned apartment and reveal the mystery that hidden there. Nothing can prepare him for the secret and trauma that lies on the 13th floor of the building...

Collect various items, solve puzzle to advance to the next floor, and always stay on your toes to run from a ghastly trauma incarnate that will end the game when he caught you!

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(Optional) Keyboard - A, S, E to switch command. Space to continue text dialogue.

Click on USE/TAKE/LOOK button and then click on an item to interact with them.

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Rated 3.5 / 5 stars February 1, 2013

kind of like the steam game "Home". but i liked "home" better.

tempalabs responds:

Yeah, we also loved Home! The basic design style is inspired by them :D


Rated 3.5 / 5 stars February 1, 2013

I really liked this game!
I had goosebumps everytime I had to leave the room again... ;-).

What I didn't like:
I missed a clue and the game wouldn't let me up to the 11th floor. It took me a long time to find out what I missed and I thought it was kind of annoying running all the way back and trying everything, so I could keep on playing. It would have been better to block me from progressing earlier.
Also, a map or so would've also been nice :). Finding my way around got quite confusing.

tempalabs responds:

Thanks for your feedback. We hear about that a lot from other people too.
We will use this info to better our game next time.


Rated 3.5 / 5 stars January 31, 2013

Good game, little slow and later it's annoying when he just appear maybe if he won't diseaper just if you go somewhere else it will be better.

Heh i had hope he will be that murderer it would give much more impact on that game but anyway still not bad.
What purpose had letter?

tempalabs responds:

You can actually encounter that end in this game. Just check the last room carefully ;)
Can you elaborate more about the letter?


Rated 3.5 / 5 stars January 31, 2013

too long game, expected a better ending
"use" doors is annoying, should only click (yes, you did it cuz reading the password code)

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tempalabs responds:

Thank you for playing it through the end and for your feedback :)
We also have something in mind to expand the game further in sequel, but maybe that make the game ending a bit weak for you.


Rated 3.5 / 5 stars February 4, 2013

Really cool, but needs some ironing out... I found it incredibly irritating to click on doors/items which were parallel to the line of sight, and found little to no reason for them to have such small hitboxes (I dont see why you cant just make the hitboxes the same size as perpendicular doors, and clicking 20 times to get into that door when the trauma is chasing me is a really huge tax...) at least add a little highlighted tab or something so it is not so difficult to see/ access these things, as it doesn't make sense to restrict the game by the point of view if it is not some sort of major gameplay element a la Fez. (especially since u can still see the things and the character would be looking directly at them, I dont think it really makes much sense in this scenario)

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