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Jan 29, 2013 | 7:56 AM EST
  • Daily 3rd Place January 31, 2013

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Author Comments


Traumata is an old school point and click adventure games where you help Adam to navigate an old abandoned apartment and reveal the mystery that hidden there. Nothing can prepare him for the secret and trauma that lies on the 13th floor of the building...

Collect various items, solve puzzle to advance to the next floor, and always stay on your toes to run from a ghastly trauma incarnate that will end the game when he caught you!

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(Optional) Keyboard - A, S, E to switch command. Space to continue text dialogue.

Click on USE/TAKE/LOOK button and then click on an item to interact with them.

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Rated 3.5 / 5 stars February 1, 2013

I really liked this game!
I had goosebumps everytime I had to leave the room again... ;-).

What I didn't like:
I missed a clue and the game wouldn't let me up to the 11th floor. It took me a long time to find out what I missed and I thought it was kind of annoying running all the way back and trying everything, so I could keep on playing. It would have been better to block me from progressing earlier.
Also, a map or so would've also been nice :). Finding my way around got quite confusing.

tempalabs responds:

Thanks for your feedback. We hear about that a lot from other people too.
We will use this info to better our game next time.


Rated 0 / 5 stars February 1, 2013

game must not have cheap deaths-broken
game must not lag at all-broken
game must be interesting-broken
you should hang yourself for making this horrible game


Rated 1 / 5 stars February 1, 2013

i liked the graphical style.

i hated everything else.

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Rated 1.5 / 5 stars February 1, 2013

bull dying is a bad idea in makeing this game

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Rated 2 / 5 stars February 1, 2013

It is unfortunate that a game that looked with such potential was downgraded for a whole bunch of things.
To start with, nothing was interesting to your character... eve when I had no idea what he was looking at. a pixelated game heavily relies on two things: A good environment and story. This game was lacking on both. I Could not recognize half of the things i clicked on, but he was sure it was not interesting. Also, those "puzzles" were hardly a puzzle at all. You just clicked on things and Adam would magically make some weird guess and solve it, like the Sunday on the calendar.
Now for the story part... I don't know if it was just me, but almost from the beginning of the game the ending was really obvious, I finished the game with the hopes of finding some twist to such cliche of story, but I was wrong.
A couple of tips for your next time.

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tempalabs responds:

Thanks for your though and feedback! It's really detailed, and we sure take it for our next games!