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Credits & Info

Uploaded
Jan 29, 2013 | 7:56 AM EST
  • Daily 3rd Place January 31, 2013

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Author Comments

YOU CAN DIE IN THIS GAME, SAVE OFTEN!!

Traumata is an old school point and click adventure games where you help Adam to navigate an old abandoned apartment and reveal the mystery that hidden there. Nothing can prepare him for the secret and trauma that lies on the 13th floor of the building...

Collect various items, solve puzzle to advance to the next floor, and always stay on your toes to run from a ghastly trauma incarnate that will end the game when he caught you!

Like our game/music? Consider supporting us: http://febriandmuseek.ban dcamp.com/
We really appreciate it! ^^

Control:
Mouse
(Optional) Keyboard - A, S, E to switch command. Space to continue text dialogue.

Click on USE/TAKE/LOOK button and then click on an item to interact with them.

EDIT:
3rd Daily and front page? Cool! :D
Thanks for your support and feedback. We really appreciate it!

Reviews


ElekrisElekris

Rated 4 / 5 stars

Can't see my mouse ._.



xAyjAyxAyjAy

Rated 5 / 5 stars

could it be his granddad who killed his parents? if no then we need a sequel where he finds the murderer of his parents.



KrinklesmanKrinklesman

Rated 3.5 / 5 stars

kind of like the steam game "Home". but i liked "home" better.


tempalabs responds:

Yeah, we also loved Home! The basic design style is inspired by them :D


HomunclusHomunclus

Rated 2.5 / 5 stars

Could have been better

- Too long. After a while it started to get a tad boring.
- Having the shadow man show up randomly was a terrible choice. In the beginning he was kinda scary, then he just became a nuisance, not scary at all.
- This idiotic system of take/use/see. I don't understand why you people do it. When I click on a damned door, I want to open it. When I see a key on the floor I want to take it. When I see a painting on the wall I want to look at it. Constantly having to switch between different actions was a humongous pain in the ass.

That being said, the overall ambience, the story and the very occasional somewhat interesting puzzles (the whole going into the past to change the future was pretty neat) were enough to keep me playing to the end, but it could have been way, way better.


tempalabs responds:

Wow, thanks for the complete feedback!
Hopefully we can address this issue in the sequel :)


fmj492fmj492

Rated 2.5 / 5 stars

It has the kind of stuff that make a good game: a nice sound, a thrilling story - but most of the interactive things the player can do are repetitive and meaningless... i don't like to keep searching and searching when 90% of the objects are useless, their description is boring, and specially when the ending is so unrevealing.


tempalabs responds:

Thanks for your feedback, we will try to fix this in the sequel :)