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Jan 29, 2013 | 7:56 AM EST
  • Daily 3rd Place January 31, 2013

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Author Comments

YOU CAN DIE IN THIS GAME, SAVE OFTEN!!

Traumata is an old school point and click adventure games where you help Adam to navigate an old abandoned apartment and reveal the mystery that hidden there. Nothing can prepare him for the secret and trauma that lies on the 13th floor of the building...

Collect various items, solve puzzle to advance to the next floor, and always stay on your toes to run from a ghastly trauma incarnate that will end the game when he caught you!

Like our game/music? Consider supporting us: http://febriandmuseek.ban dcamp.com/
We really appreciate it! ^^

Control:
Mouse
(Optional) Keyboard - A, S, E to switch command. Space to continue text dialogue.

Click on USE/TAKE/LOOK button and then click on an item to interact with them.

EDIT:
3rd Daily and front page? Cool! :D
Thanks for your support and feedback. We really appreciate it!

Reviews


NDOSNDOS

Rated 4 / 5 stars February 3, 2013

Awesome boring kinda creepy sooo good work



JojiroJojiro

Rated 3 / 5 stars February 3, 2013

I'm actually not too big a fan of the music. It's ambient, and even a tad creepy, but mostly boring. The Use/Take/Look system was a nice idea, but really just ended up slowing down the game dramatically. Slow text speed also slows it down. Most of the objects weren't props that even had flavor text with a "look", and were just "nothiing interesting here". The grammar broke me out of the game as well.

Puzzles, the graphics, and the horror element of the game all came together very nicely, presenting a polished package that isn't seen very often on NG, at least not in this length of a game. However, the biggest issue for me was that I was painfully aware I was playing a game the whole time, and a rather slow one at that. The challenge of the horror genre is immersion, and with the awkward ASE controls, item after item that wasn't interesting and wasn't interactable, and bad grammar that kept reminding me of a poorly written script, that immersion was completely lacking.

I felt no emotions for the main character, and while I was creeped out by the red-eyed figure initially, that feeling quickly faded as he just became boring.

Kudos on attention to detail, especially with graphic work. Everything was stylized the same way, the color palette is beautifully understated, and the squares running across the screen at every transition were a nice touch as well. It's just that the game, for all it's polish, was never immersive, and quite honestly wasn't that fun.



morbid-romanticmorbid-romantic

Rated 3 / 5 stars February 3, 2013

Pretty intuitive and straightforward until about the 12th floor. After that, with so many doors and what, I wasn't sure what to do.
Avoiding the killer was way easy. I didn't die even once throughout the whole game.
Having to click on use before clicking the door was annoying. The guy can't figure out how to use a door without me expressly pointing it out?
Bummer the player can't read anything that he picks up. I mean, really?
Overall, the game is enjoyable. Maybe a little tedious but okay. Pretty easy to figure out what happened to his parents. Was hoping for some twist ending. The ending ... totally unsatisfying but that just means, there'll be a continuation to the game maybe? Ah, but having two endings: the emo ending and the angry ending was a nice touch.



TonyMuhplaahTonyMuhplaah

Rated 1.5 / 5 stars February 2, 2013

*Looks at game* "Nothing interesting there"

I'm on like the fourth floor and nothing good has happened. Most of the items do nothing. Your character moves slowly. Keyboard controls are ASE instead of ASD or 123 or something that actually makes sense. I'm not sure there's puzzles as much as just "click a bunch of things." And heaven forbid you try to use an item, its usage is so counter-intuitive. I got a letter, but I can't read it - too bad, because maybe it'd actually contain content.



RickKitagawaRickKitagawa

Rated 4.5 / 5 stars February 2, 2013

I really liked this game, atmospheric music worked well, and I seriously kept getting goosebumps every time the ghost showed up, even though I had figured out how to avoid him fairly quickly.

The one thing was that especially towards the end of the game, there were some grammar/spelling issues that broke me out of the game. (ex. "red blood knife" instead of "blood red knife").

Additionally, I wished there were a few more items that weren't necessary, to sort of throw off the scent a bit.

Other than that, it was really fun, thanks!