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Uploaded
Jan 29, 2013 | 7:56 AM EST
  • Daily 3rd Place January 31, 2013

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Author Comments

YOU CAN DIE IN THIS GAME, SAVE OFTEN!!

Traumata is an old school point and click adventure games where you help Adam to navigate an old abandoned apartment and reveal the mystery that hidden there. Nothing can prepare him for the secret and trauma that lies on the 13th floor of the building...

Collect various items, solve puzzle to advance to the next floor, and always stay on your toes to run from a ghastly trauma incarnate that will end the game when he caught you!

Like our game/music? Consider supporting us: http://febriandmuseek.ban dcamp.com/
We really appreciate it! ^^

Control:
Mouse
(Optional) Keyboard - A, S, E to switch command. Space to continue text dialogue.

Click on USE/TAKE/LOOK button and then click on an item to interact with them.

EDIT:
3rd Daily and front page? Cool! :D
Thanks for your support and feedback. We really appreciate it!

Reviews


Teddy1983Teddy1983

Rated 4.5 / 5 stars

LOL at "using" the Caretaker in order to talk to her



VirpemVirpem

Rated 3.5 / 5 stars

Could be better. As was said, grammar was a bit annoying, but it didn't affect the game much. It was really pretty cheesy, not too difficult, and with only one way to go it was more of a game where you just had to find what to do next.


People find this review helpful!

zerolink10zerolink10

Rated 5 / 5 stars

excellent game~~!!! 5 stars!!!
i'd like to say just that i prefer writter walkthrough instead of video



KilimboKilimbo

Rated 4.5 / 5 stars

I'll admit, I spent about five minutes just listening to the opening theme.
Overall interesting concept and clean design. Well done.



DespeinadoDespeinado

Rated 3.5 / 5 stars

Over all, the game was pretty good. Maybe the story wasn't anything new but the atmosphere worked well. It kept me entretained for quite a long time. I liked the future and present mechanic.
Sadly, there are some flaws. Most of the objects are useless and it's not better when some items that didn't have anything before suddendly have something on the next floor. Some of the deductions the character made we're a bit of a stretch. The use of that many doors in a 2D game made me feel like I was in a maze. Grammar wasn't such a big problem since it was kind of funny, but it removes me from the game. the cliff hanger doesn't feel right. It's not like a continuation is needed.
You just need to work harder and you'll have a great game.