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This game is part of the OneGameAMonth contest http://onegameamonth.com
with an original music by @BobbyDrano
Take the color clock and reach the door by avoiding blocks that have the same color as your skin.
Arrow keys to move and space to jump.
I felt like I was controlling a sack of sand covered in grease.
Hey, the cute bunny again! But it is kinda lazy this time.
As others mentioned, the controls are whacky. Sliding is ok but the moving should be faster and jumping higher. I agree withe the major complaint of KDGbsn that the colour transition is too fast for the slow movement speed. The music gets annoying fast, I miss a mute button. Also the ringing of the clock. I suggest a "press a key"start. With a big "READY?" sign. It is not my kind of game, but I liked the new concept. Maybe with the mentioned things fixed, I would get hooked. Keep it up=)
Thank you for the try.
I understand that the control it's a bit frustrating but I didn't (and don't) want a smooth and cartoon like move.
Even if the player is a funny rabbit, I wanted a realistic move.
However I should improve it on some point.
Agree with the color transition, a fix is required.
And sorry guys about the clock and the music but I can't mute them... I can't :^)
do something about the physics. If we have to slide on the blocks like on ice even after we down stopped pressing the arrow key for a full second, maybe add something "icy-looking" onto that block.
If a Block is going to move up when stepped onto, place an arrow onto it so we can see its movement in advance.
The concept is nice :)
The music gets annoying, same for the ringing of the bell (for example, if I have to stop playing for a minute to get food, take the phone etc.)
Otherwise, nice work, keep it up :)
Good concept but man those controls were loose as hell.
Fun concept. Simple but nice animation. Music was a little grating after a while, but not too bad.
One major complaint: the transitions between colors is too immediate for the controls given. Since it takes some time to actually get moving, there should be a fraction of a second grace period between colors. Otherwise, eliminate the acceleration time and have horizontal movement be instantaneous and constant.
Keep it up!
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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