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Credits & Info

Jan 27, 2013 | 8:16 PM EST

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Author Comments

Protect your head.
If ANYTHING hit your head, you fail.

Mouse gestures to control:
Hold mouse left button and move left and right to change speed;
hold mouse left button and move up to jump.
*jump height depends on the height of mouse you move.
hold mouse left button when landing to slide.

btw you can also control game with WASD/Arrow Keys:
Left/Right to change Speed,Hold Up to jump,down to slide.
but It's hard to control it with keyboard. I do not suggestion you do that.



Rated 3.5 / 5 stars

Fanstastic idea, the part I liked the most was how the music changed with the speed, really gives a good vibe. That said, the game was too dificult, I felt like I was introduced to this new concept to fast (even with the tutorial). Maybe it was just me but It really felt unintuitive at times, like how to calculate how far should I jump. Sometimes I don´t feel so good writting reviews, beacuse I know how dificult and time consuming it is to make a game, and the game is done, it is what it is. But, overall good game, fresh idea, I hope to see more of this.


Rated 3 / 5 stars

Great idea. Needs checkpoints.


Rated 3.5 / 5 stars

I thought it was a fantastic idea-really well made and I loved the concept + the music. However, like many other reviewers, I feel like I miss out on 75 percent of the actual game due to the sheer amount of difficulty that comes with gauging how to deal with new obstacles as they come-I'm pretty good at the first 120 steps and then I have to play through it all over and over again in order to go further. A checkpoint every 100-200 steps would probably serve to make this a really solid game. Anyhow, I like it a lot-hope to see it tweaked just a bit.

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Rated 0.5 / 5 stars

This game sux,the end


Rated 4 / 5 stars

Jump and time control were brilliant elements to include in the runner, and I liked the checkpoint system. Unlike others, I found the mouse controls to be difficult to use and the keyboard to work wonders, but that may just be me.

My main beef is that it's hard to tell how long one can slide or how much a jump is charged up, using either system. Maybe a meter for both in your next game could change this, or you could even add them to this game.

Obstacles were interesting, and I like the stickart. I do wish that after running for a few centuries worth, I could at least get powerups, but I suppose the minimalism is what makes it appealing as well. can wish. Haha. An excellent game that is a tad on the harder side, and that I wish had meters to help me gauge what exactly I was doing. Hope this is a fair assessment!

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