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Crystal Saga

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Credits & Info

Jan 24, 2013 | 8:27 PM EST

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Author Comments

Crystal Saga is a 2.5D browser MMORPG in which you explore treasure, hunt for valuable items, slay creatures and communicate with your buddies.



Rated 0.5 / 5 stars April 24, 2013

Alright, time for comment making.

So, played this game for a month before making a choice on either liking or disliking this game.
So basically to really be great at this game you have to severely suffer from at least three types of Autism(Mentally disabled).

Quests auto run you too them. (Boring as fuck)
Quests repeat. (Lack of creativity)
Male characters are female and look tacky as hell.
Gear and Loot all very boring.
All classes look the same, all classes are very dull with few abilities.
Pvp is dull, lacks balance and is usually one-sided. (Piss poor.)
Player Population is very small since there is one server and it's a Newgrounds Server only. -
Thus stuck with the same boring, autistic people all the time.
After level 45, it's a grind-fest until whenever the hell it ends. (Lack of creativity, boring as hell and just sad for those that are the higher leveled...The True Basement Dwellers.)
*Also, Evil is a kiss-ass. :)

So to sum it up, pretty much a boring, lame, uncreative game loaded with autistic children, basement-virgins and leechy-fat chicks.


Rated 3 / 5 stars April 24, 2013

Gets boring when no one talks. ];

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Rated 0 / 5 stars April 24, 2013

animals do not make any sound when you kill them, the missions are boring, boy look like girls, music is boring, graphics ugly, ugly npc, I give this game 0


Rated 5 / 5 stars April 23, 2013



Rated 4 / 5 stars April 23, 2013

The game is overall fun and very interesting, however I'm taking half a star (half for one reason each)
for two reasons

#1: I felt overall it was a decent game, I could spend hours on end playing this, but one thing I did notice was there isn't a lot of player activity in the sense of communication, co-op or pvp for that matter and it feels more, empty despite seeing other players in the world, no one bothers to chat even if you start it up.

#2: I feel the point of an MMORPG is to use teamwork and co-op with other players (hence interaction as stated before) To accept and complete quests while getting stronger, I feel the auto command going from point A to point B by just clicking the highlighted text of the quest takes away from the RPG feel of it and reduces the feeling of exploring the world around you. Not that it's a bad thing for those "i'm stuck, I have no idea where that is moment" but it's almost somewhat insulting to the player personally as it feels like the game is holding your hand while leading you through everything.

Aside from the player interaction issues, and the feature that makes it immediately walk you to your quest objective, It's still a decent game and fun to play.

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