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Uploaded
Jan 20, 2013 | 3:45 PM EST

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Author Comments

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NEW UPDATE 1.2b!
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This is a nice update guys! Here's some of what's included:
-Bugfixes
-2 New Songs
-New Mouse Control
-LESS BLUR
-Rain is off by default, you can turn it on if you would like.
-New logo
-Cleaned up code a bit, so it may run faster!
-Resetting game data now resets game settings
-Rain will actually disable when disabled (bug for some users)
-iPhone/iPad users can add the game to their homescreen for enhanced fullscreen gameplay

Note android users: Do not play on mobile chrome. It sucks at html5. Use the stock android browser, or anything else you find that works best for you!

Hello NG! Pixel Pirat3 is the result of a simple little idea in my head, and the desire to make a simple little game in HTML5 canvas. However, I challenged myself to make the game playable on almost any device. I personally have an iPad (3rd gen) and a Samsung Galaxy S III. It plays great on those. My friends have iPhones, and it plays great on those as well.

Now, onto gameplay! All you need to do is to control the red boat to avoid the cannonballs being fired from the orange boat. Every once in a while, the orange boat will fire special bonus balls (yeah, I'm so sick of "ball" jokes after making this) that either give your health back, or give you bonus points. All the scores are saved, so you can refresh/leave the page, and your scores will still be here. Play with a friend and see who can score higher!

The really cool thing about this game is that the orange boat fires the cannonballs in beat with the music. Now, you may be thinking "meh, I've seen it before", but you probably haven't seen it in a JavaScript HTML5 game that you can play on your phone via Newgrounds! It was pretty tricky to get it to work on all mobile devices. YOU HAVE NO IDEA HOW MUCH I HATE APPLE'S HTML5 RULES AFTER MAKING THIS GAME. For example, you cannot have any music start/activate/load/think /breathe WITHOUT the user activating a touch event by touching the screen. That means no random sound effects, or menu music. Period.

Anywho, I will be adding many more features to this game as the weeks go by, so leave me comments telling me what you want to see changed/added!

Have fun! (And remember, try it on your devices! Tell me how it runs!)

Reviews


LokiferusLokiferus

Rated 4.5 / 5 stars February 5, 2013

Clearly based on the good music. Sometimes music and movemnt don't fit 100% but besides that, good game!



awsomebotawsomebot

Rated 5 / 5 stars February 5, 2013

I thought it would be one of those lame pixel games; no levels, no score, no story. You just need to shoot random stuff on those. But this game is awesome. Nice music selection. I think they used the 2nd song on the music list on another game long time ago. I think it was called "Obey" or something. One of those games that you play as a blue elephant. That was an awesome game too of course.
Good job :D



attilasattilas

Rated 5 / 5 stars February 5, 2013

wow i didn't expect that a game with that name could be so awesome^^Nothing to say against



CatstufferCatstuffer

Rated 5 / 5 stars February 4, 2013

Loved teh song selection, and unlocking the next and the next kept me playing. (only takes about 30 minutes folks to play them all so far)

The first time I played I died at about 5000 points in and thought, "whoah, this is hard" but then my eyes adjusted to it and after hiding in the corner for the next couple songs, I got the hang of it and I think the difficulty is perfect. I can play it safe and stay at full health, or risk it for those flashing squares and try to balance them with green squares.

People who are saying its too hard obviously are used to their Wii games or something.

I found myself tapping teh arrow keys to the beat a lot while dodging haha, sorta like the old coolio game "Streamline" remember that one?


People find this review helpful!
Sirtopeia responds:

I do remember streamline. It was a fun game. Next game will look nicer and not hurt the eyes. Promise :3


H2N2H2N2

Rated 4.5 / 5 stars February 4, 2013

It's fun for the most part. Nice little music-based avoidance game, and kudos for the non-flash execution. It's entertaining, definitely.
I've only got a couple of complaints.
First, and my major thing about it is the projectiles. During heavy periods in the music, the mass of projectile trails makes me go slightly cross-eyed. I would imagine that having trails going up and down to show the arc is helpful, but I get a face full of blur and it gets hard for me to keep track of which projectiles are in which stage of their arc. Not sure what a fix for it would be, and it may just be a me-problem.
Second, the apparent lack of friction. I find myself sliding a little bit to the side of green and rainbow cannonballs, or sliding out of the impact zone of an orange cannonball only to slide into the path of another.

Also:
Tried this on my (ancient 2nd gen!) iPod Touch since you said to try it on mobile devices, and it doesn't work. I can tap my little heart out, but it does nothing. Keep in mind that it is an ancient 2nd gen one, so yeah. I might just be the exception that requires the quantifier "almost any." :P


Sirtopeia responds:

I just tried it on my old ipod touch. It was dusty, and only running ios4. You are right, it will not play it. Apparently ios4 doesn't support html5 touch events. It did attempt to run the game though.

I recommend ios5+ and something dual core to play this game. My ipad3 is still ios5, and runs the game flawlessly. Works on an ipad2 as well. or mini, or 4s or 5. Plays on the4, but not recommended.

oh, also, add the game to your homescreen for full screen goodness.

Glad you liked it as well :)