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Steve 2.0 Alpha 0.1

rated 2.76 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Jan 18, 2013 | 12:52 PM EST

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Author Comments

I'm making this, slowly, and I need opinions on what to add.
Edit: I've added 2 new levels, and the menu now let's you know how to use the menu screen.



Rated 3.5 / 5 stars

Not a bad idea, but gets stuck after the tutorial, or have you not made that part yet?
Still interesting, if you're updating this, then how about adding enemies?

tomhart21 responds:

I have realised some people have yet to know the Blue Squares are buttons, and clicking them takes you to the levels. I'm fixing this.


Rated 3 / 5 stars

Smooth, nice physics, decent gameplay. Good, just add some extra effort to the graphics and I'll give you a five next time round!


Rated 3.5 / 5 stars

I'm liking the game keeping in mind that it isn't a whole game , but it obviously does need work. The controls are responsive, which I think is great because most platformers have that issue. The letters arent readable because the lines are too thin. It lacks a storyline too, but the guy on the first level is awesome and you should make a whole story around him. also, there isnt a die animation for the character wich it needs, and when you double jump there should be a jumping animation too. still, it's a great game and I had a lot of fun playing it

tomhart21 responds:

I originally made this game in 3 parts, and the 1st two lacked a real storyline, with the 3rd piecing the events together. You'll find once I make the full thing available (Probably through my website, the game will be huge) the game's story becomes more apparent. I'm also looking into animating a death of some sort, I'm not sure whether to have Steve be cut apart by the blades, or die in a different style.