Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
* THANK YOU SO MUCH FOR THE FRONTPAGE *
Help a lost boy find his mommy in this platformer that features a never before seen puzzle mechanic.
I'm very proud of this game and I hope you enjoy it.
Thanks for playing.
Want to learn about new projects I’m working on? Follow me on Twitter: http://www.twitter.com/GroZZleR
Whaaaaaa my brain hurts.
I can see it's a very well done game but I just can't get used to the mind-twistingly hard spatial thinking.
The rotated pieces can really mess with you. Thanks for playing.
this is the best game ever =) i don't get the end though was the boy trying to get killed or to get to his mom and is the mom dead?
What do you feel happened? Maybe the boy was finally able to let go of his mother and be free to live his life? Maybe he joined her? Maybe he's never going to find her and he'll always be lost.
Fractured was rather short, around 10 minutes, despite getting stuck on a few levels. Now, I don't know whether I'd be insulting you or complimenting you by saying this, but I feel the actual gameplay is secondary to the whole concept; the whole "fractured" theme to this, it's neat and everything, but my draw to keep playing was primarily the narrative instead of the puzzle-esque level design.
The poem, also short, was bittersweet in that the writing was mediocre, while the VA really delivered -- at least to me -- solid lines in a beautiful voice to offset that. From a technical standpoint, I think the lines themselves should have been filtered differently to better suit the "ghostly" atmosphere you're going for, but it works.
Wrapping up, I'd say this is a respectable piece of art and I hope you bring forth more memorable contributions in similar fashion. Newgrounds needs more deep content from [real] artists, so I'm glad you took up the project, start to finish, and submitted it here. Well done.
Even if it made the gameplay a secondary driving force, I'm glad the narrative hooked you. If I'm able to hook a player, through gameplay, art, audio or story, then that's a big fat W in the win column as a game developer.
I'm glad you enjoyed it. Thank you very much for sharing your thoughts.
i loved it but the ending was kinda wierd to me, it felt like he was abandoned
It's up to your own interpretation. Maybe he finally learned to cope and is free?
I like it. ;)
Great. Me too. heh.
The darkly comedic strategy RPG continues.
Idle your way through the history of a Hero!
Help Andrew raise $5000 ASAP or else his inn will be demolished.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.