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Jan 17, 2013 | 6:01 AM EST

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Author Comments

After more internal wars between each Goblin Clan it is time for you to lead your fellow Goblins to become ruler of the land. Be prepared to battle many clans in many different territories, learn new skills and spells, develop your hero and grow your strongholds.

Clan Wars 2 - Red Reign is an exciting side scrolling strategic fantasy war game. By using agressive tactics to conquer your foes and claim their lands as your own, you will be able to enjoy the many fun features of this game.

Some features of this game includes:
20 Different units ranging from Goblin to Dragon to Battle Troll.
12 Unique levels with their own heros.
A choice of up to 5 different heroes to use and control.
In game and out of game development systems

HINT: This is not a defense game, the aim is to destroy your enemies and not just defend from them. You are rewarded as you goblins bravely attack (the closer they die to your enemies castle the more experience, reputation and gold is awarded!).

Good luck Clan leader!

Hope you enjoy playing Clan Wars 2 - Red Reign.

GoblinArena.com

Reviews


bleedingwingsbleedingwings

Rated 4 / 5 stars January 18, 2013

I like it, but there could be a few improvements.
The biggest thing for me is that, if you enable mouse scroll, clicking on the spell icons can be annoying because you start scrolling left whether you want to or not. I like spells, and i like mouse scroll. Is there some way these two can coexist (like putting the spells in the center of the screen)?
Also, I think the game would be a lot more interesting if there were increased diversity with the units so they're not just "melee," "better melee," "ranged," and so on. Upgrading the units via skill points is good but it takes so long to upgrade them that way (several levels for some) that not everyone is going to get the benefit. I'd suggest making the units more unique from the get-go. Maybe the slaves never get armor upgrades (they're slaves, who's giving them armor?) but they have the fastest movement speed? What if the goblin soldier had a chance to block attacks with his shield and the assassin had critical strike (to start)? Something like that. Another option would be to vary the army with the hero. Maybe the warlock's mages are stronger, or come with free slaves to serve as meat shields?
Again, I really like this game. I'd just like to see... more.


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ErichoEricho

Rated 4 / 5 stars January 18, 2013

I was pretty surprised at how challenging this game turned out to be. I think the main problem with it is that it was just too long of a gap between the castles! It took me forever to get there! I was always amazed at how much damage the castle was able to take. It doesn't help that the opponent can summon over a dozen guys instantly!

It does help that you get to unlock new and stronger units. It's hard to keep track with how fast this game moves. It definitley took a good deal of time and effort to make. I do wish the graphics were better. The resolution just doesn't seem good.


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PapabeerPapabeer

Rated 3.5 / 5 stars January 18, 2013

Overall a fun game to play. The main problem to me is it becomes repetitive after a while. Also, I don't know if it's just me, but some of the menus felt a bit cramped.

Looking forward to more games from you.


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LyonerLyoner

Rated 2.5 / 5 stars January 18, 2013

it's endless...



admiralwolverineadmiralwolverine

Rated 2.5 / 5 stars January 18, 2013

the gameplay is alright but it's extremely tedious. it took about half an hour to beat the first lvl. with the battles being so long it seems tat thre are so many lvls to go through.

i know your relying using the various heroes to try and diverseify gameplay but it takes a little while to even have the ability to use your hero in the first place. which means that early game everything follows more or less the same pattern of rushing basic mellee and ranged units. and even after you finally get to use the hero it is only really a support anyway. i don't know about the other heroes but as the big warrior character all you had to do is use the stun and knockback abilities and you can more or less push straight to the enemy base without to much trouble.

the bases themselves are the biggest reason for the length of the games as they regenerate health over time. which means even after pushing to the enemy base you really don't do to much permanant damage, as the turret will decimate your forces with ease. theres no real point in pushing till you get the catapault anyway since your base also has regen and it's own turret. all you need to do is repel the enemie until you can get your catapault at which point you can just use all your money to send a constant stream of units to your enemies base as your catapault pounds away at the enemy tower.

the spells are pretty intresting, though the lengthy cooldown more or less stops them having much effect on gameplay. i do like that the enemy has spells too even though they get them too late to make much difference.

sry for the long review ^^; hope it helps a bit


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