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Trade Outpost November

Score:
rated 3.62 / 5 stars
Views:
10,712 Views
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Genre:
Simulation - Other
Tags:
space
robot
tycoon
trading

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Credits & Info

Uploaded
Jan 16, 2013 | 8:29 PM EST
File Info
Game
2.5 mb

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Stay Awhile, Stay Forever 5 Points Start a new game
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Day In and Day Out 10 Points Play through one game day
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Where It's Due 10 Points View the game's credits
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Cash Grab 25 Points Sell a good for §6
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Greed is Good 25 Points Make a trade for goods worth §10 or more
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Part One 25 Points Trade for a ship part
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Pack Rat 50 Points At day start, have a completely full cargo hold
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Ten Days a Week 50 Points Survive a full game week
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Commencing Countdown 100 Points Escape the station and win the game

Author Comments

Trade Outpost November is a trading game set on an automated space station. Collect and swap goods with aliens, earn energy credits, fix your ship, and escape as fast as you can!

Reviews


luizebaluizeba

Rated 5 / 5 stars January 16, 2013

Great game, loved it :P



MatbShadowMatbShadow

Rated 4.5 / 5 stars February 6, 2013

Hi there.
I thought it was a good game to play and have some fun.

Got a bit embarrasing. Was about to critizise that you didn't give one a chance for having more space then those six blocks. Took an ekstra look befor finishing my review, and thank god i did that.
It needs to be more clear that one has the oppertunity to store in a cargo.
Thought i only had those six blocks.
Would be helpfull with instructions.

I like the game.
Had good trade feeling to it and that the most expensive item changes after you bought a ship part or if enough time went by. Also nice that you had the oppertunity to change value of the items by selling one expensive 1 to change the flow of trade on the outpost.

Lost half a star because there wasn't a tutorial or instructions.


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pwngturkeypwngturkey

Rated 4 / 5 stars January 17, 2013

Pretty fun. Would have liked some instruction in the start of the game, but how it worked was pretty intuitive if you play for a few minutes. I couldn't seem to get some of the achievements to activate, namely the pack rat and swap 'til you drop one. I had my inv and cargo 100% full and wait a full week and didn't get it. I also started with one item and made trades until I was full which works out to 5 trades, but no ach. Would love to see something like this incorporated into another game as a side objective. use the money from this to upgrade you ship etc.


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AoShunAoShun

Rated 4 / 5 stars January 17, 2013

Decent game.
The reskinned people showing up over and over again was a bit bland (but understandable).
It was annoying you could have a ship-full of crucial parts and not be able to trade them with the station crew unless you had it in your store when they showed up -but okay, part of the challenge.
The music was a very short repeated ciruit, which got boring after a bit.

Really, apart from these, the only fault I can find is when you start, they take away 6 "non-critical" parts of your ship, after wich, it's not working...that's...kinda critical in a space ship.

Overall, an alright 1-hour game.


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CallacoseCallacose

Rated 4 / 5 stars January 16, 2013

Very bland menu. Only one option which is starting the game. No background makes the menu seem even more lacking in character.

No tutorial or clear indication on how to play.

Overly repetitive. Just clicking the same buttons over and over again.

2/5.

I suggest adding a more complex menu to add to the game in graphically. The menu seemed as though it was heavily rushed as it has no ability to: modify options, look at instructions, or check the credits. Instead, you have the credits appearing right after you click "New Game" which isn't common and makes the gameplay feel weird. The only real option you have is the mute button in the top right hand corner which is always a great feature to have (as many people complain about their being a lack thereof) , otherwise there's no option to modify anything else in game.

Buttons are another major thing with games. This game does a great job where the buttons lead to where they say they'll lead you to, and get there in a reasonably quick pace, but the buttons do not have any indication that it is a clickable item. Having hover effects can greatly improve a game's score as it indicates a higher level of complexity in the coding.

Gameplay wise, the game seems very quick and easy to play through and beat, while at the same time seeming long and difficult to play through and beat.

As I write this, I am still playing through the game, but I must say that this game plays smoothly. All criticisms aside, the trading goes smoothly. The mechanic of currency for commodities and vice versa works quite smoothly in this game.

Overall, I'd have to give you 4 out of 5 possible stars. It wasn't absolutely perfect, but a game is supposed to be fun to play more than being nice to look at, and this game demonstrated that quite nicely.


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