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Uploaded
Jan 16, 2013 | 8:29 PM EST

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Stay Awhile, Stay Forever 5 Points Start a new game
Day In and Day Out 10 Points Play through one game day
Where It's Due 10 Points View the game's credits
Cash Grab 25 Points Sell a good for §6
Greed is Good 25 Points Make a trade for goods worth §10 or more
Part One 25 Points Trade for a ship part
Pack Rat 50 Points At day start, have a completely full cargo hold
Ten Days a Week 50 Points Survive a full game week
Commencing Countdown 100 Points Escape the station and win the game

Author Comments

Trade Outpost November is a trading game set on an automated space station. Collect and swap goods with aliens, earn energy credits, fix your ship, and escape as fast as you can!

Reviews


StereoTypoStereoTypo

Rated 4 / 5 stars January 17, 2013

Fun game, played to completion and enjoyed it.

Discovered a glitch; If your cargo hold is full and you remove and then return any item, the last space in the cargo hold will disappear. Frustrating when trying to get the pack rat achievement!!! I also was able to accidently destroy some of the ship parts that automatically stack at the end of the cargo...

Fun quick game but that bug was a real pain in the ass.


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luizebaluizeba

Rated 5 / 5 stars January 16, 2013

Great game, loved it :P



wham14wham14

Rated 4 / 5 stars January 16, 2013

Good concept game that is, perhaps a little confusing starting out. The art is clean and well done, the game fits nicely together. The writing is maybe a little small to read but understandable. really there isn't a whole lot that needs to be fixed, this is a well put together game and I find now that as I continue to play it, it's more addictive than I had originally thought. Great work.


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CallacoseCallacose

Rated 4 / 5 stars January 16, 2013

Very bland menu. Only one option which is starting the game. No background makes the menu seem even more lacking in character.

No tutorial or clear indication on how to play.

Overly repetitive. Just clicking the same buttons over and over again.

2/5.

I suggest adding a more complex menu to add to the game in graphically. The menu seemed as though it was heavily rushed as it has no ability to: modify options, look at instructions, or check the credits. Instead, you have the credits appearing right after you click "New Game" which isn't common and makes the gameplay feel weird. The only real option you have is the mute button in the top right hand corner which is always a great feature to have (as many people complain about their being a lack thereof) , otherwise there's no option to modify anything else in game.

Buttons are another major thing with games. This game does a great job where the buttons lead to where they say they'll lead you to, and get there in a reasonably quick pace, but the buttons do not have any indication that it is a clickable item. Having hover effects can greatly improve a game's score as it indicates a higher level of complexity in the coding.

Gameplay wise, the game seems very quick and easy to play through and beat, while at the same time seeming long and difficult to play through and beat.

As I write this, I am still playing through the game, but I must say that this game plays smoothly. All criticisms aside, the trading goes smoothly. The mechanic of currency for commodities and vice versa works quite smoothly in this game.

Overall, I'd have to give you 4 out of 5 possible stars. It wasn't absolutely perfect, but a game is supposed to be fun to play more than being nice to look at, and this game demonstrated that quite nicely.


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