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I believe that life is too short to think too much about things and from hear on I will try to live that way.
The overarching concept at work in this animated "soap-box" eulogy on the death of camaraderie, with the alleged, continued vaulting of personal space presents a few basic, philosophical problems from my vantage-point.
Even as one cannot help but recognize the credence of the argument which suggests that we should all be less evasive of our neighbors and the next person sitting beside you --as pursuing a new level of interaction with said person could very well be a great deal more engaging and transformative in terms of one's well-being--I would think that it would be a great deal more advisable to not take the concept of overcoming one's own allegedly "societally-bred" aversion to intercommunication with strangers and allowing it to serve as an admonishment against being too festooned in one's "own thoughts" (hence, the imperative being delivered to "do more and THINK LESS"....???")
In essence, I would submit that, deep introspective thought will always proceed both summoning the will to engage in both the strangers and the masses at large, as well as ensure that--once one is speaking openly with another person or persons, in an attempt at thoughtful engagement--one is actually saying something that will remain prudent, salient and resourceful.
Not a great flash, all told, and "Do More, Think Less" sounds like something Mussolini would say.
No, really. Fascists have historically said things exactly like that.
Thinking can lead to action just as much as it can lead to inaction. Thinking well will lead to better action. The speaking character's decision to talk to people at bus stops was caused by him thinking: if he had not thought, he would have simply continued as he was. Thinking, when done correctly, causes us to act when it is appropriate and not act when it is inappropriate. Thinking is never bad.
Think more, do however much you think you should.
ng needs less animations without thinking
think more do less average animations
- could work on the introduction (it's not like a conversation but some guy is reading something from a paper
- that word art is cooler with pauses and better timing
- think more quality more
OR they can be a dick, potential stalker, annoying, clingy, etc. Also the animation was really nothing great, it was clean, but all you had were words, and a couple other frames, what seemed like less that 40 different ones.
well, obviously, you haven't taked to alot of people, if you did, you'd know they're mostly boring, bland, neurotic and plain stupid.
A look at the first day of Lucina in Super Smash
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