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could be better, work on the enemies for instance, if I jump on them I won't die and for some reason this game has a glitchy feeling.
I was a huge fan of Miner '49er on the Atari 800. I see that you are paying homage to that game (or one very similar) by creating this. The controls work well. As in the classic you have to walk over every 'broken' spot. There's just something about your graphics/animation that I don't dig. I think it's a matter of personal aesthetics.
I've seen much worse when I check the UJ page, but for whatever reason this isn't clicking with me. Maybe it's just the style, but I also think by the time you get to the tenth or so level it should be more challenging. A bit more of either figuring out a puzzle or timing things right with the enemies.
I'm glad that some people out there love the original as much as I do.
This has potential which is why i didn't fail it but its pretty boring as is. I was confused at what was going on or why I was a miner or what exactly I was doing the whole time. I get that you have to change all the dirt spots(which forces the player to explore and is cool) but other than that I was lost and bored. The sound effects when you change the ground can get a bit annoying, maybe try a more earthy or digging sound. Clarifying the story and adding more enemies and challenges will make this an enjoyable game. Great start though.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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