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Um, yeah, Mr. Evil. In the meantime, you will need phat ninja know-how to manage this platformy platformer game. Run, jump, and turbo through obstacles on your way to the ultimate facedown. Ready? Hit It.
Second stage. I was trying to find a bonus cave and i fall out out of map. I Had no problems with loading at all. Everything is working fine except leaving the map with hero.
The game was simple, yet fun, although it is not without its flaws. As Orange sniper pointed out, the dash was constantly triggered by accident because of the double tap option for it. There were numerous times when I was trying to make minute adjustments only to have myself rocketed to my death via spikes, steam, or lava. The cool down time for the dash is also a bit longer than I would have expected. I also didn't like the amount of knock back when you dash into an enemy. It sent you to far and to my knowledge there is no way to stop it. There were quite a few instances where I dashed into an enemy only to be knocked off a cliff from the knock back. All in all it's a fairly fun and addictive game that makes a great time killer.
I really liked the idea, to blaze trough the map with a speedy ninja, but I think the speed factor was executed kinda badly. The double jump is usable only a little while, which is very annoying, you cannot disable the "press twice arrow key to dash" so it gets triggered accidently, the moving platforms at start were pointless since you can just use the float to skip them (who wants to just sit in that slow moving platform anyway), and the speed power ups have such a long cool down time... why? Also some parts where you need to use float were just so slow paced... you could have made those bits much more interesting, to make the player combine float, free fall and dash.
Are you ever going to make this work?
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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