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Uploaded
Jan 9, 2013 | 5:23 PM EST
  • Daily Feature January 10, 2013

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Author Comments

Um, yeah, Mr. Evil. In the meantime, you will need phat ninja know-how to manage this platformy platformer game. Run, jump, and turbo through obstacles on your way to the ultimate facedown. Ready? Hit It.

Reviews


GhettoJoe5215GhettoJoe5215

Rated 4 / 5 stars January 10, 2013

This was a good game... The only problem I have is that my USB keyboard has trouble reading double taps for the arrow keys... Keep up the great work!! :D



EuphoricDorianEuphoricDorian

Rated 2.5 / 5 stars January 10, 2013

The game was simple, yet fun, although it is not without its flaws. As Orange sniper pointed out, the dash was constantly triggered by accident because of the double tap option for it. There were numerous times when I was trying to make minute adjustments only to have myself rocketed to my death via spikes, steam, or lava. The cool down time for the dash is also a bit longer than I would have expected. I also didn't like the amount of knock back when you dash into an enemy. It sent you to far and to my knowledge there is no way to stop it. There were quite a few instances where I dashed into an enemy only to be knocked off a cliff from the knock back. All in all it's a fairly fun and addictive game that makes a great time killer.


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jie2194jie2194

Rated 3 / 5 stars January 10, 2013

I really think this game is freakin' awesome, but it's also buggy and stop mid game.



Chigeru156Chigeru156

Rated 5 / 5 stars January 10, 2013

good game. although i was able to find a spot where i was able to jump out of the map, about 2 maps after the spider boss



OrangeSniperOrangeSniper

Rated 2 / 5 stars January 10, 2013

I really liked the idea, to blaze trough the map with a speedy ninja, but I think the speed factor was executed kinda badly. The double jump is usable only a little while, which is very annoying, you cannot disable the "press twice arrow key to dash" so it gets triggered accidently, the moving platforms at start were pointless since you can just use the float to skip them (who wants to just sit in that slow moving platform anyway), and the speed power ups have such a long cool down time... why? Also some parts where you need to use float were just so slow paced... you could have made those bits much more interesting, to make the player combine float, free fall and dash.


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