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Wilt: Last Blossom

Score:
rated 4.10 / 5 stars
Views:
161,856 Views
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Genre:
Action - Platformer - Other
Tags:
platform
apocalypse
contra
wilt

Credits & Info

Uploaded
Jan 8, 2013 | 9:13 AM EST

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Author Comments

You are one of few survivors in a world destroyed by man made pollution. You're doing your best to survive with your daughter in the little cave you call home - unaware that the nightmare is about to get much worse...

Move with the arrow keys. Jump with A. Perform attacks with S. Throw grenades with D. Release energy blasts with F. Interact with the Space bar.

There is a walkthrough built in to the game. Just click the '?' in the bottom right menu whenever you get stuck!

Reviews


pmuriaspmurias

Rated 1 / 5 stars

The battle with the first boss was horribly annoying. He kept doging punches.



zeez1011zeez1011

Rated 1 / 5 stars

I got the the boss in the underground area's health to under half and then it stopped going down. What the hell?


People find this review helpful!

NickyMac84NickyMac84

Rated 1 / 5 stars

controls aren't working. i can play other games with the same buttons but this one is non responsive.



atk1337atk1337

Rated 0 / 5 stars

congratulations when you remade this game you made it super glitchy i cant go a step without seeing the pause menu every .5 seconds



SkysanSkysan

Rated 0 / 5 stars

I know this review is going to sound all super fucking negative, but whatever and to hell with it.

First off, everything was fine until the first boss. I died 12 times before mistakenly closing the tab. Then I come back to find no saved game. I had no clue the game didn't auto save and this really pissed me off. Because it might have been fun if only I could have cleared that boss.

Onto the boss itself. What the fuck is up with that thing? Now yes, I know I screwed up by not saving a full charge of energy blast before going into battle. But why should I need a full fucking charge on the first god damn boss? Also the health bar wore down at weird paces. Sometimes he'd be down to lowest health after only a few hits. Other times he'd be down to lowest health after like seven or thirteen hits. The power behind the attack seemed terribly inconsistent throughout the whole battle.

This game had promise. Maybe I'm just a bad player and did everything wrong. But man alive... ease up the difficulty on the first boss dammit. Or make it obvious that players will need to carry a full charge to take out the boss.

Again, I know this review may come across as super negative. But the points I made are an honest problem to me. I'm not here just to fuck around with you or anything stupid like that. I maybe didn't play the game right, or I just had some rotten luck.


Asvegren responds:

I can see you're frustrated, a lot of people had problems with the first boss and reacted similarly. What you missed was that there were spikes in the ceiling (quite obvious ones imo). Hitting the boss up to the spikes causes loss of life (which is why you thought it was inconsistent - you hit them some of the time accidentally).

It DOES say in the beginning that you need to hit save to save. I've had complaints from other people though so I do intend on implementing autosave in future versions.

All that being said, despite the validity of your complaints I wonder about how appropriate a zero star rating is.