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Credits & Info

Jan 8, 2013 | 9:13 AM EST
  • Daily Feature January 9, 2013

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Author Comments

You are one of few survivors in a world destroyed by man made pollution. You're doing your best to survive with your daughter in the little cave you call home - unaware that the nightmare is about to get much worse...

Move with the arrow keys. Jump with A. Perform attacks with S. Throw grenades with D. Release energy blasts with F. Interact with the Space bar.

There is a walkthrough built in to the game. Just click the '?' in the bottom right menu whenever you get stuck!



Rated 5 / 5 stars

Hey so I havn't written a review in a long time but I just beat your game and I feel compelled to leave one sharing my thoughts. As a computer game developer myself, Im always interested in seeing the tricks implemented by my peers. You achieved remarkable atmosphere and a strong sense of "place" right off the bat with this one fellas, I especially liked the little touches like the lightning early on. The world really felt like the ending of something much bigger, before all whatever happened nearly destroyed everything. Even the remaining people still inhabiting this broken place felt like they belonged, like they were really weathered by events

Good job

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Rated 4 / 5 stars

fantastic stuff lads, you should be proud of this. played through it twice already. difficulty was perfect. design was very clever. graphics suited the mood. how long did this take? well done!

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Asvegren responds:

about 3 months i think! thank you, i'm glad you liked it. we've finished a similar game and will release it in the near future. keep your eyes peeled!


Rated 4.5 / 5 stars



Rated 5 / 5 stars

I made to the last blossom!


Rated 5 / 5 stars

this game got to me, not because it's a genre i like, but because it's a parental figure saving his daughter, and when i marry i would want a little girl to raise.... the father went to the extreme to save his daughter, i would've done the same. 5/5 because the plot line gave me feels ;-; and it's a bit of my leaning to style of game

Asvegren responds:

i'm glad we struck a chord!