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Credits & Info

Jan 8, 2013 | 9:13 AM EST
  • Daily Feature January 9, 2013

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Author Comments

You are one of few survivors in a world destroyed by man made pollution. You're doing your best to survive with your daughter in the little cave you call home - unaware that the nightmare is about to get much worse...

Move with the arrow keys. Jump with A. Perform attacks with S. Throw grenades with D. Release energy blasts with F. Interact with the Space bar.

There is a walkthrough built in to the game. Just click the '?' in the bottom right menu whenever you get stuck!



Rated 4 / 5 stars

Very well made game, thoroughly enjoyed playing this. Soundtrack was great, gameplay was good, level design wasn't too repetitive at all. The story was also well thought out. Well done.

4 stars.

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Rated 4.5 / 5 stars

This game was so well made. The art and the level designs never got boring and the music was great.
I couldn't play the whole game, though, because at one point in fighting the first boss he just becomes invulnerable to any attacks I make on him, so, I couldn't progress. Hoping this is a glitch that may get fixed or will stop at some point so I can see more of the game.

Asvegren responds:

check the hint in game


Rated 5 / 5 stars

This game was rather impressive, the end boss caught me off guard during the last part. I felt the end was a little bland but none the less good, could have added something to build a sequal, like the girl gains psychic power or something....


Rated 4.5 / 5 stars

I didn't finish the game, but it seemed to play well disregarding the lag.

The main point of this review (after searching to see if the first 5 or 6 pages of reviews had mentioned this):
When muting and un-muting the music, the music quality seems to degrade and the volume grows louder. This lasts until the particular song you are listening to loops back around or until you exit the area you're in.

Otherwise, good work. :)


Rated 3 / 5 stars

Platforming and level design was good and not frustrating or boring.
Music was magical.
Enemy AI was terrible, the gunman were interesting in that they would avoid bullets, but otherwise underused.

As for the story... Let me get this straight:
A Man in a post-apocalyptic world goes on a sociopathic rampage against the one group of people working to save humanity, and utterly destroys both them, an all their progress, further damning the world to its already miserable fate. Humanity might go extinct without their work for all we know!

I understand hm wanting to save his daughter, but in the begging when they took her, he automatically assumed that she was being taken away from him, and going to be hurt, so he freaked, and got shot.

But he lived in that world. He knew how terrible it was. Surely he understood the importance of what they wanted to do, and based on the dialog in the game he seems capable of rational thought at the very least. Couldn't he just have asked to go with them so he could have been with his daughter during this? They had the means to hold both of them.

His reaction isn't totally unfounded, as a parent, someone coming in and saying they want to study your child would be confusing at best and terrifying at worst, but he could have asked questions, gotten a clearer picture of things, after all, it appears they had no intention of hurting her. You don't need to carve someone up for a tissue sample.

The game tended to tote the player character as the hero. A good guy out to save his daughter.
I saw him as a lunatic ready to murder anyone who stood in the way of what he wanted.

Even if what he wanted was tied to him through bonds of love, it was the hero who was truly the destructive Machiavellian force in this game.

It is for this disparity between what the game is at what it says it is, that I cannot rate this higher.

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Asvegren responds:

Where do you get the idea that the game tries to 'tote the player character as the hero'?