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Jan 7, 2013 | 3:07 PM EST
  • Daily 4th Place January 8, 2013

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Weekend Warrior 5 Points You're pretty good at not dying. Grats! Survive 25 days.
Mister Toughguy 10 Points Okay, so you can kill zombies. For now. Survive 50 days.
Survivor Man 25 Points So you'll make it for a while. Maybe even 'til the end? Survive 200 days.
I'm Coming to Your House 50 Points Okay, you made your point, no reason to show off. Survive 300 days.
Sagittarian 100 Points You're an ultimate badass. Survive 500 days.

Author Comments

I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!

The game autosaves. You can quit at any time, and come back to continue.

The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.

You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.



Rated 3.5 / 5 stars January 11, 2013

It's already basically a zombie RPG w/roguelike qualities, so maybe the sequel (or remake) would be better if you just took it in that direction and fleshed it out more. Different weapons and armor would having different Attack and Defense ratings, respectively. Training would increase maximum HP. Killing zombies would yield EXP, which could either lead to level-ups or be spent on increasing stats or learning skills. Using Medkits would increase your skill with them, such that future uses would recover more HP - much like using bullets in battle would increase accuracy, damage, and/or critical hit rate with guns.

There should definitely be different choices available for each event. There were just too many events with no choice on the player's part, and a lot of them ended up giving some kind of penalty (e.g., the bandit encounter damages you, the boot/plank misstep thing damages you, the super zombie either damages you or makes you lose resources). Also, there were waaaay too many super zombie encounters in my playthrough past day 200, making it impossible to stock up on bullets or medkits.

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Rated 3.5 / 5 stars January 8, 2013

Not bad but one thing to fix: the super zombie.
First, you can lose what you don't have (I drop ammo or medikit but I don't have any).
Secund, After a point (200/300 days) you encounter him to often. I can't have a medikit or ammo for more than seven days along. Because of that, this is really difficult to deal for the armor. I had only one time 50 ammos but it didn't last long.

Tips for player:
A lot of luck in the beginning. (and even after)
Don't fight zombie until you have a new weapon.
Don't fight zombie if it take more than 3 hits to kill them (the zombie evolve with the area I think and have all the same emount of PV in the same area, and can become only stronger).
If you have low food near the end of the exporation of a zone (if you do like me: one zone by one zone), scout for the new zone, you can't scout without food.
At the beginning, prefer rest to medikit. use medikit only if you are low on food. After, only use medikit.
Heal you the later you can. You can encounter a medic that heal you fully.
After 200/300 days, use your ammo and medikit as soon as possible, and prefer food to them. (Why? See above)
Don't use ammo in battle. That doesn't worth it. (Except at the end (see above))
Don't deal for the armor. You can find armor relatively easily and plus, after the level 2, it doesn't change a lot.
If you have more than 20 food in the 100 first days, work out. After, only if you have more than 30.

After a point, the game is relatively easy. If you survive 200 days, the next 300 don't will be a problem.

Mad man
-help him
-lose 1 HP or gain 2 food
-kill him
-nothing or 1 food
-you can get 2 food, nothing or + 1 HP
-fully heal you
-1 or 5
-2 to 14
-20 food and 2 medikit AND 20 ammos (or 10, don't remember) (Rare but when you find one, no problem for some times)
Super zombie
-lose 1 HP or 1 medikit or 5 ammos
Bandits or nails
-lose 1 HP

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Rated 3.5 / 5 stars January 21, 2013

Good game but there a few annoying stuff.

First off I fell like the character is a complete retard who keep waling on pointy stuff, The armor are as good as thin paper as the lvl scaling make them fell useless. Almost every encounter I get hit.

The super zombie is way too much frequent at late game. After 300 days I sometimes see super zombies 6 to 9 times ina row... Wich is ridiculous.

Maybe adding some rpg elements like stats or gear hunting would make it more interessing.

None the less, it was a very enjoyable game.

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Rated 3.5 / 5 stars January 12, 2013

Now, I may not know much about game design, but three things stood out in my mind about this game.
1: The allusion was cool. When I died, I loved the World War Z reference "Whatever bro, tell it to the whales."
2: It seemed a tad unbalanced, maybe some behind-the-scenes number generator determines what happens, but I stepped on 4 planks in a row then got shot by two bandits. THEN, the super zombie. Lulz were not had.
3: other than that, it felt like a solid game. Good job, Hyptosis.

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Rated 3.5 / 5 stars January 10, 2013

pedrodesa you must be doing it wrong im on day 118 20 days left of food 16 bullets and 3 med kits... idk what you did...