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Jan 7, 2013 | 3:07 PM EST
  • Daily 4th Place January 8, 2013

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Weekend Warrior 5 Points You're pretty good at not dying. Grats! Survive 25 days.
Mister Toughguy 10 Points Okay, so you can kill zombies. For now. Survive 50 days.
Survivor Man 25 Points So you'll make it for a while. Maybe even 'til the end? Survive 200 days.
I'm Coming to Your House 50 Points Okay, you made your point, no reason to show off. Survive 300 days.
Sagittarian 100 Points You're an ultimate badass. Survive 500 days.

Author Comments

I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!

The game autosaves. You can quit at any time, and come back to continue.

The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.

You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.

Reviews


DunnonuDunnonu

Rated 5 / 5 stars January 8, 2013

Another great work by Hyptosis!
I've been playing your games for a while and it was a nice surprise seeing those Sagitarian's characters in here.
I hope you don't mind if I ask, but does this game have an end?
I had played 'till I got all the medals, and by this point I realized it was impossible for me to die... then I stopped, because there were no more surprises left in this game.
Nevertheless it was a very amusing playing, and of course I wouldn't be able to get that far without the tips people gave here.
Congrats. Hyptosis.


People find this review helpful!
Hyptosis responds:

The game does not have an end! Although I might create one in the future. Thanks!


GoatygoatGoatygoat

Rated 3 / 5 stars January 8, 2013

I should start this off by saying that I've always liked how your zombie stuff places survival over action/combat. Generally zombie things turn me off because they're so focused on Kill All The Zombies instead of actual survival. Goes from a terrifying bleak world in which you're fighting to survive to just a bland action fantasy. However, I feel like this game doesn't really hold up to your more story-driven work. Sure, it's more interactive, but it feels sort of repetitive, and, as others have said, there isn't a whole lot of incentive to keep playing other than just seeing how high of a score you can get. If you could combine the interactivity of this with the storytelling of your CYOA games, you'd hit the sweet spot.

On the subject of interactivity: it could use a bit more! As it is, it feels more like a time-waster than an actual game, like something that would be on Facebook or something. If you could create actual visual environments for all of the locations (perhaps randomly generated) and make it so the character could choose which area of the location to search, it would make it feel a bit more like you're actually doing something instead of just clicking a button.

I also feel like you should either add music to the non-combat parts, or remove the music from the combat. It's very jarring when that music abruptly kicks in after total silence, and not in a good way. Your CYOA games always had music, so I figure you must have people willing to contribute music to your works. It's strange to me that this one has so little.

Overall, I'd say it's got potential but could be far better. I know you can make it better, because you've made better games before. Looking forward to an updated version after you've taken everybody's thoughts into account!



EliteShadownEliteShadown

Rated 4.5 / 5 stars January 8, 2013

Good game, Everyone else say all the advice and sugetion
but i don see this one

But i found some relation:
each time the character won 2 Point of life the Zombies also won 1 point of life making them dificult to kill, because the training only give him more health no damage,


People find this review helpful!
Hyptosis responds:

Thanks for the advice!


GoetikmagusGoetikmagus

Rated 3 / 5 stars January 8, 2013

Interesting concept, and a nice little time-waster. I'll let others speak about the tedium of repetition and focus on what I don't believe has yet been said. Nearing day 300 or so, I completely gave up trying to keep ammunition or medkits, as the super-zombie would pop up so frequently to make them not worth trying to keep. When fighting the regular zombies, I noticed that they went down easier with low-level weapons at the beginning of the game and became progressively more difficult with the same weapons as I toughened myself up. In my opinion, that kind of direct scaling of the zombies' health to the characters seems kind of askew. Generally, as the main character becomes tougher, more options should open up, but in this game, it seems the opposite. Finally, I think that a player should be able to advance the main character far enough, tough enough, or long enough to be able to face down the super-zombie and have some kind of satisfying ending. Players who play merely to see how many days they can last will probably tire out after doing the same thing for 1,000 days or so, and lose interest. It might also be worthwhile to occassionally force a fight when the odd zombie strays across the safehouse - something that the character cannot retreat from. As far as random items popping up, I think it would be cool if the random locale generator was scaled towards it's description. For a character who needs food, they should want to find a market of some kind. A character in need of ammunition may want to check out police stations, military bases, or the like. A character in need of better gear may want to seek out a museum, dojo, or such. Just some thoughts.


People find this review helpful!
Hyptosis responds:

Thanks for the crits! It helps.


fruitberryboyfruitberryboy

Rated 3.5 / 5 stars January 8, 2013

AT 500 days this is what I had: (WARNING: SPOILERS)

1. no medkits: these become useless... the super zombie just takes it all, so I decided I would never collect them. i use them as soon as I get them.
2. no bullets: bullets are probably your best item. Don't trade them, it's never worth it and saving them only makes you dumb... the super zombie will take it.
3. I had some kind of weird samurai armor combined with some kind of super bullet proof or shock proof vest and riot helmet. (this then envolved to a riot helmet + bullet proof vest with shoulder pads and finally evolved to a moustache...???)
4. My melee weapon was a katana
5. max life was 31
6. 55 food
7. after 300 days, I find it impossible to lose the game.

Here are some tips for the game:
1. use your bullets, train yourself to become stronger. Eventually fight monsters that you can one shot with bullet than melee for the kill.
2. dont collect medkits
3. always take bullet/medkits over food
4. most of the time, don't trade
5. don't horde anything... this game will have VERY LONG losing streaks. Your medkits and bullets will be lost when you encounter the super zombie.
6. keep your life within the 4-7 area... this way, when you encounter the doctor, you will get your life healed all the way.
7. fight zombies as much as possible, however, if you can't one shot + melee kill combo... don't fight any of the zombies in that area. All those zombies will be about the same strength.
8. Kill the guy early in the game. Even if some of the rewards may be great if you can save him (medkit, bullets, tons of food), this chance is low. You're more likely going to lose a life instead. However, if you choose to kill him, you will either receive food or nothing. Nothing is better than losing life. So early in the game, choose to kill him. Later on (when you are well off) you can gamble and help him.
9. run from zombies early in the game (especially when you don't have much life/no items/no upgrades).

Somethings that may need fixing:
1. losing streaks/winning streaks are long. When I lose(get hurt, meet zombies, have no food, meet super zombie) it happens a lot. There was a 10 day spree when I only met the super zombie. I lost all my medkits and bullets.
2. How does the zombie fighting work? Even with better armor, i don't really see any difference. I sometimes get hit for 2 damage. Does this only increase my dodge rate?
3. Does the image for armor matter (the drawing)? I keep upgrading, but sometimes I see the same thing pop back up as part of the new armor.
4. I've killed zombies 70% of the time. Why doesn't my attack become stronger? There's only been one area where I could one shot kill a zombie. Everywhere else required one shot and then melee. Why is that?
5. I'm super OP... why can't I fight the bandits or super zombie?


People find this review helpful!
Hyptosis responds:

Thanks for the detailed feedback on the game, I will try to fix the issues!