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Uploaded
Jan 7, 2013 | 3:07 PM EST
  • Daily 4th Place January 8, 2013

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Weekend Warrior 5 Points You're pretty good at not dying. Grats! Survive 25 days.
Mister Toughguy 10 Points Okay, so you can kill zombies. For now. Survive 50 days.
Survivor Man 25 Points So you'll make it for a while. Maybe even 'til the end? Survive 200 days.
I'm Coming to Your House 50 Points Okay, you made your point, no reason to show off. Survive 300 days.
Sagittarian 100 Points You're an ultimate badass. Survive 500 days.

Author Comments

I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!

The game autosaves. You can quit at any time, and come back to continue.

The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.

You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.

Reviews


KleineOhrKleineOhr

Rated 3.5 / 5 stars

I believe dry356 is cheating. He's got about 268, 435, 465 days.


People find this review helpful!
Hyptosis responds:

Yes, he hacked the scoreboard.


IsaacShadowIsaacShadow

Rated 4.5 / 5 stars

Essentially a dumbed down Dragon quest in a zombie apocalypse scenario; which isn't a bad thing at all. Much like Hyptosis's other zombie game, The Sagittarian, gameplay is 1 part statagy and two parts luck. I made it 500 days with 109 food to spare much to my own surprise but due no small part to my luck in finding upgrades early on and constantly finding food. I'd give a lower score, but when Sage, Dusty and Anna showed up and gave me a shit ton of supplies I forgot why and kept on towards the 500 day mark.
-Isaac


People find this review helpful!
Hyptosis responds:

!! I'm glad you liked that, I slipped it in just for you guys!


DunnonuDunnonu

Rated 5 / 5 stars

Another great work by Hyptosis!
I've been playing your games for a while and it was a nice surprise seeing those Sagitarian's characters in here.
I hope you don't mind if I ask, but does this game have an end?
I had played 'till I got all the medals, and by this point I realized it was impossible for me to die... then I stopped, because there were no more surprises left in this game.
Nevertheless it was a very amusing playing, and of course I wouldn't be able to get that far without the tips people gave here.
Congrats. Hyptosis.


People find this review helpful!
Hyptosis responds:

The game does not have an end! Although I might create one in the future. Thanks!


GoatygoatGoatygoat

Rated 3 / 5 stars

I should start this off by saying that I've always liked how your zombie stuff places survival over action/combat. Generally zombie things turn me off because they're so focused on Kill All The Zombies instead of actual survival. Goes from a terrifying bleak world in which you're fighting to survive to just a bland action fantasy. However, I feel like this game doesn't really hold up to your more story-driven work. Sure, it's more interactive, but it feels sort of repetitive, and, as others have said, there isn't a whole lot of incentive to keep playing other than just seeing how high of a score you can get. If you could combine the interactivity of this with the storytelling of your CYOA games, you'd hit the sweet spot.

On the subject of interactivity: it could use a bit more! As it is, it feels more like a time-waster than an actual game, like something that would be on Facebook or something. If you could create actual visual environments for all of the locations (perhaps randomly generated) and make it so the character could choose which area of the location to search, it would make it feel a bit more like you're actually doing something instead of just clicking a button.

I also feel like you should either add music to the non-combat parts, or remove the music from the combat. It's very jarring when that music abruptly kicks in after total silence, and not in a good way. Your CYOA games always had music, so I figure you must have people willing to contribute music to your works. It's strange to me that this one has so little.

Overall, I'd say it's got potential but could be far better. I know you can make it better, because you've made better games before. Looking forward to an updated version after you've taken everybody's thoughts into account!



EliteShadownEliteShadown

Rated 4.5 / 5 stars

Good game, Everyone else say all the advice and sugetion
but i don see this one

But i found some relation:
each time the character won 2 Point of life the Zombies also won 1 point of life making them dificult to kill, because the training only give him more health no damage,


People find this review helpful!
Hyptosis responds:

Thanks for the advice!