Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.18 / 5.00 15,750 ViewsLog in to save your medals! Don't have an account? Create one for free!
I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!
The game autosaves. You can quit at any time, and come back to continue.
The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.
You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.
Reviews
Rated 4 / 5 stars January 31, 2013
Lemme get this straight- I'm a katana-swinging, tattooed block of muscle who has survived completely on his own for over half a decade after the fall of civilization, and has grown a mustache so badass that it offers more protection than riot gear, but every time I so much as hear something that might be a "super zombie" I shit myself with such force that my pockets turn inside out and I run home to hide in the crawlspace? And I insist on carrying all of my ammunition and medical supplies in said pockets at all times despite the fact that this has happened two or three times per week for the past few years?
I recognize that you have to bleed resources from the player to keep up the feeling of danger and scarcity, but I would suggest that would be better done by making them need to USE them rather than simply taking them away. There's very little need to actually fight zombies since the only real incentive is occasionally gaining another point of max health and running away is essentially free. At time of review, I've run from every zombie encounter for at least two years, have 56 max health, and over half a year's worth of food saved up. (that little cabin must have a HELL of a cellar.) Perhaps giving players more reason to fight or a reason not to run could lessen the need for the super zombie events, which start to become pretty irritating when you pull four or five of them in a row. Also, if the player were to spend more time in combat, giving some aspect of it apart from the zombie's damage a random element would go a long way toward keeping it fresh.
If you're committed to the events that arbitrarily take resources away, you could perhaps provide a little more variety in them apart from "This thing's scary, and you're a coward. Also clumsy," since they get to be pretty common after a certain point.
Rated 1.5 / 5 stars January 31, 2013
to hard
Rated 4 / 5 stars January 30, 2013
Great game, more customizable player features would be nice, and the ability to mix and match armor/weapons you find would be fantastic as well. I love how the guy with the top score has survived 735,000 years. You would think the human race would have been rebuilt by then.
Rated 5 / 5 stars January 30, 2013
epic game im doing a very good run and i just got a chainsaw
Rated 4.5 / 5 stars January 30, 2013
this game is good but when in am searching in only find zombies in cant fight them with low health try to low the zombies a bit and increase the chances of finding food,armor,weapons in cant only find zombies