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An experimental platformer. Rush into it on some levels, think about it on the others.
WASD to move control blocks, arrow keys to move Blue, R to restart.
EDIT (Jan. 17): Reset button fixed. Sorry 'bout that.
This isnÂ´t completed?This is a experiment?But I had sawed a perfect game here!If this is only a experiment I want to see when you will finish that,this is really awesome!
Some experimental things were amazing, like the disapearing multiplying blocks and a few other things.
i feel as if im high.. i mean hes high.. but this is a great game really enjoyed it, now i have to beat it :P
3.5, The game itself is nice, but the controls could be less icy and level 22 needs attention. A bit more of eye candy wouldn't be bad, too.
It's looks bad, plays OK, but could be much better. The graphics, music, and (lack of) sound effects really don't do the game justice. There are a couple neat ideas here that never get fully explored because the level designs are so simplistic. A whole 29 levels shouldn't play through so quickly or so easily. A little difficulty would go a long way.
The "wind" in the later levels also completely ruins any feeling of control the game has. I've looked carefully at what the wind does and I think I know why this is. The friction in the game is the same whether the player is in the air or on the ground. Combined with the wind, this makes the later levels feel like they're made of Teflon.
The game would be a lot more interesting if each of the levels' special mechanics were combined in ways that required some sort of skill or thinking to beat. Some obstacles other than the screen edges would be nice too. I feel like a more polished version of this game would do very well, but it's got a ways to go.
Thanks for the suggestions- I'm a one-man team, and I'm not really that adept at making music (I just used Apple Loops on Garageband). I was going for simple with the entire game.
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