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Join Drake the Mighty Dragon in its quest to protect the mystical crystal of Tyvandul from falling into the hands of the evil wizard whose ultimate goal is to conquer the universe!
6 Badges and 2 hidden ones to lookout on newgrounds.
We really love that you like the game.
Thanks all for the 1st Daily Award, we going to add more badges for this version soon.
kant play the game kus i kant take awey the ads -_-
Hi Thomas, could you please let us know what INTERNET BROWSER are you using and what is your operating system please? Thanks
The game Has a lot of potential, i played some of the first some time ago, but time has caught up to me, and i am 18, i cant play this as it was definitely targeted for a much younger audience between 12-18. I find the programming, coding and graphics absolutely wonderful though, and the music while it was annoying for an adult :P, it is great for younger folks! amazing value, it reminded me right away when i was playing Super wario bros or kirby for the gameboy advance or color, so its like a full retail game! for free! wonderful i say!. I bet you guys will improve this, and work with all the ideas the audience offers. Its fundamental to see what the people that play suggest, as they are the ones that bring and put value on your published games (: keep up the good work!
One of the most important things to do the game is the players opinion, when they play DRAKE 1 they give us a lot of ideas and ask for a new version, so with this new version we will take a new feedback from you and take note about it to a new game of the saga. We love you like the game and thank you for your feedback.
A little background information: I'm a retro gamer and a bit of a Super Nintendo wizard. This game presents itself like so many Super Nintendo games I fell in love with as a child and still play to this day. It happens to be a little too easy for my tastes, but is none-the-less very enjoyable and has made a place on my favorites list.
A lot of places were found lacking in challenge, at least on my level. Many places I fell, I expected to die only to land on solid ground, or jumped over moving spikes to find they didn't even reach half-way to me where they should have shot up and crushed me. All of my "Aw that was a mistake" instincts seemed falsified. This is fine, if you don't want to be too hard on your players. It is merely personal preference.
Another area of unexpected ease was my ability to retry bonus areas. In my experience, they are often closed after one try. This is likely allowed because your shop is reliant on the gems at the end of the bonus levels, and that is understandable.
This game is chock full of Super Nintendo nostalgia, good gameplay, and great design. I look forward to another installment and plan on playing its predecessor.
Thanks Geek, we are SNES lovers too so we gets a lot of ideas from our favorite games like DK and others. We really glad to hear your suggestions for the new version and we are really excited about that the game really like to players. Thanks again for your comments and please feel free to send us more.
The first game was great, lots of content to it, and even a charming special room for collecting all 10 dragon coins, which in turn would grant you awesome abilities such as the super powerful level 3 fire and infinite flight. And then there was the purple 'mirage door', which would make water seem like air.
Compared to it, this game seems just a bit... underwhelming. There is twice as few content, the mirage door has been replaced by a 'freeze pear' which does less than the last game's special thing did. And the dragon coins don't give you a special room of some kind, and the abilities you gain from it aren't as awesome. Your flames go just a little bit further (a third flame would have been awesome!), you're invincible a bit longer after hits, and you have a third wing flap. All just minor things that don't make feel like one epic dragon. ;P And collecting extra hearts and powers inside of levels just feels more rewarding than buying them with gems that you'll never have a shortage of.
All in all, while the other game had much more charm in all the places, this was a pretty good game while it lasted too. Expecting 8 full worlds in the next game! :P
This sequel is made to users who send us a lot of mails asking for new version and take a lot of their ideas. For sure will take notice of this, add new powerups and make a better game with more worlds, enemies and a lot of new features.
We love that you like the game. Thanks.
I found this to be a rather fun game. I didn't like it as much as the original, because this seemed like more or less a retreat of it. I still have to give you credit for having some really fun gameplay. It's so nice how everything looks so sweet in this. It's fun to just breath fire at enemies and jump on them. I didn't know why the larger enemies had an electric theme.
I was surprised at how long these levels were. For something that seemed childish, it was anything but simple. It was interesting to also experiment with different kinds of doors. I was an expert with finding the blue gems. It's so easy to get cocky.
Hi Ericho, glad you play both games. Thank tou for your support the team are really glad for it. =) Hope the next version of the game like you much more.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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