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Jan 3, 2013 | 8:41 AM EST

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Day 1 5 Points Complete the first day
Welcome to the moon 5 Points The lunar surface...
Game completed 25 Points What really happened?, it was all a dream?
Moon 100 Points Enter in the true secret room, welcome to Lunar Industries!
Day 2 Secret Medal: Unlock this medal to view its details!
Is it possible? Secret Medal: Unlock this medal to view its details!
Is it real? Secret Medal: Unlock this medal to view its details!
The mirror Secret Medal: Unlock this medal to view its details!
The phone Secret Medal: Unlock this medal to view its details!
Wake up! Secret Medal: Unlock this medal to view its details!
Who are you? Secret Medal: Unlock this medal to view its details!
Day 3 Secret Medal: Unlock this medal to view its details!
Exit Secret Medal: Unlock this medal to view its details!
How it all began Secret Medal: Unlock this medal to view its details!
A step away from the truth Secret Medal: Unlock this medal to view its details!

Author Comments


The astronaut John works for for the company called MOON INC, after 2 years on the moon unexplainable things start happening, strange visions start tormenting John, is he actually alone?, Will he be able to get back home?

Use the arrow keys to move your character, SPACE for actions and the mouse to change dialogue

This game was created using Pixel-art and has been designed entirely by MOUSE!!

This game is a mix between a game and a movie styled as an art-game

Game version: 1.0
The game is more than 16MB, due to the high quality graphics and sound!

I took inspiration from the movies MOON, SUNSHINE, EVENT HORIZON, but the story of this game is completely different!

I thank all my fans for their support!!



Rated 2 / 5 stars

Not sure what that was. 15 minutes of wasted life.

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Rated 2 / 5 stars

This game lacks subtlety. I'm sure you must have heard the phrase "Show, don't tell." If this is supposed to be an art game, you should be giving the player some time for introspection. Don't tell me how to feel.

Many people have already pointed out the poorly-used 'Pixel art' style and linear-nature of the game, but they really are a problem so I'm pointing them out too. The art style is no excuse for poor art. The linear-nature suggests that this isn't a game at all. You know, making the audience feel like they're being forced to do things (Play a certain way, feel a certain way) seems to be your style. That isn't a good thing, it's shallow and dull.

Normally art games can be forgiven for their poor gameplay, if the story or message they convey has impact. But you seem to disregard, or poorly think about, presentation and controls. They're what keep people grounded and ready to accept the story.

The story - wasn't very good. It was decent, but it was very basic. That means you would have to win me over with something else (Which you didn't). Taking inspiration from other media is good, but if you don't try to explore a theme, your story is nothing more than just a collage of scenes from a bunch of different movies (Which, I think, was how many people received it). Explore something.

Overall this game deserves a poor rating. For lack of substance in presentation and story.

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Rated 2 / 5 stars

A game with great potential thwarted by poor writing and lack of any real player involvement. The psychological aspects of the game were vaguely intriguing, but the incredibly poor dialogue writing and laughable walk animation killed any real tension.

And nothing undermines what should be a genuinely creepy moment with a MEDAL GET every five seconds.

Good sound design, though.

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Rated 2 / 5 stars

When I saw the tags, popularity and title of this game, I assumed it was going to be a fantastic game with an exceptional storyline and beautiful gameplay. What I instead got is an extremely tedious movie with a terrible plot and irritating controls. To move, you use the arrow keys. Makes sense. To select, you use the mouse. WHY?? IF YOU ONLY GIVE US ONE OPTION ANYWAY, WHY NOT HAVE US USE THE SPACEBAR?? This brings me to the plotline... There is none. Having soon been bored by the simple back-and-forth space adventures of Commander Walks-Slow, I decided to do a little exploring of my own. You can't... the game instead forces you to crawl through mundane scenes in the life of a poorly rendered space man. In all, this was an a fairly ambitious idea (although not entirely his own idea, read the description) that simply did not work. I give it two stars for at least giving a fair effort.


Rated 2 / 5 stars

This game is one big "alright, what the heck?". I mean, seriously, the art and the eerie feeling won't cover a bad written story line. It has lots of potential, but it seem to me you kind of mistake a story with open ending and one which just simply having nothing to draw a conclusion, same with an art game and an emo game.

From the beginning to the end, players have to follow a specific path, which including John walking all the way outside again after sending the rescue message for no particular reason (why no "What is that sound coming from outside?" then "It can't be, I have to find out") . If you wanna do a movie-style game, give more explanations, and save us from that god awful slow walking, which takes about 70% of the game and the story only take 30%. At best, the whole story includes "creepy wannabe" moments, at worst, "ok, it happens, what's next" Then, finally, we have the ending, which is nothing but a simple cliche. I don't want to spoil the ending for anyone here, but really, you can definitely come up with something more creative.

Now come my favourite part, the controller. We use the right hand for the arrows,the left hand for the Space bar, then what on earth do you want me to use to control the mouse? Why not the left hand for "W,A,S,D" and Space, the right hand for mouse? Or even better, left hand for "W,A,S,D" and Space, with the Space bar doing the same thing as mouse? After all,the only moment you have to move the mouse is to pick up the green card, which is really unnecessary.

So yeah, having potential, but rather lazy attempt on making and testing the game. This is just some what better than your other game, "loneliness", but the story with nothing to offer really is trademark.

P.S: forgot to mention the secret room, which surprisingly , I don't give a damn to care what behind those random code puzzle. The game itself doesn't answer anything, and I doubt this would.

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