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rated 4.00 / 5 stars
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Adventure - Other

Credits & Info

Jan 3, 2013 | 8:41 AM EST

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Day 1 5 Points Complete the first day
Welcome to the moon 5 Points The lunar surface...
Game completed 25 Points What really happened?, it was all a dream?
Moon 100 Points Enter in the true secret room, welcome to Lunar Industries!
Day 2 Secret Medal: Unlock this medal to view its details!
Is it possible? Secret Medal: Unlock this medal to view its details!
Is it real? Secret Medal: Unlock this medal to view its details!
The mirror Secret Medal: Unlock this medal to view its details!
The phone Secret Medal: Unlock this medal to view its details!
Wake up! Secret Medal: Unlock this medal to view its details!
Who are you? Secret Medal: Unlock this medal to view its details!
Day 3 Secret Medal: Unlock this medal to view its details!
Exit Secret Medal: Unlock this medal to view its details!
How it all began Secret Medal: Unlock this medal to view its details!
A step away from the truth Secret Medal: Unlock this medal to view its details!

Author Comments


The astronaut John works for for the company called MOON INC, after 2 years on the moon unexplainable things start happening, strange visions start tormenting John, is he actually alone?, Will he be able to get back home?

Use the arrow keys to move your character, SPACE for actions and the mouse to change dialogue

This game was created using Pixel-art and has been designed entirely by MOUSE!!

This game is a mix between a game and a movie styled as an art-game

Game version: 1.0
The game is more than 16MB, due to the high quality graphics and sound!

I took inspiration from the movies MOON, SUNSHINE, EVENT HORIZON, but the story of this game is completely different!

I thank all my fans for their support!!



Rated 2 / 5 stars

I really didn't have much fun playing this. The only thing you can do is walk back and fourth. The story was ok but a game needs more then story to make it a good game.

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Rated 2 / 5 stars

I liked the atmosphere in the game. The music was minimalist and unsettling, the visuals were unnerving, and the plot was very well made. However, I feel this ultimately falls flat because of extreme amounts of linearity. There were many times I found myself only pressing one button at a time to either go forward or advance the text. I would try to go back, but it being an art game, it prohibited me from going backwards and as if to add insult to injury, my character walks almost agonizingly slow. I would get it if the character got slower over time, signifying their decent into madness, but the character maintains the same speed for the entire duration of the game.

This extreme linearity makes it very tedious to go through it multiple times which is required if I am to beat it entirely. This can be fixed in 1 of 2 ways as I see it. 1, up the character's walking speed, or 2, allow me to replay at a certain checkpoint in the story. This way, the game is much less frustrating to get through and we can more easily appreciate the story.

All in all, this game has a great story, but is ultimately bogged down by bad mechanical choices. Something makes me think that this would have been better suited as a CYOA style game where we'd watch the story unfold and be allowed choices at integral moments. While terrible mechanically, it has a good story, so I can't be too rough.


Review Request Club

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EventHorizon responds:

In reality there are points where the speed of the character change, when John gets scared walk fast as for example when he sees for the first time the entity, however thanks for the review.


Rated 2 / 5 stars

The only reason I'm here is for the easy medals. The character walks too slowly, the whole story makes no sense, some people are saying the suspense was good and i have no clue what they mean since there is no suspense at all. Unless of course you're like 6. All you do is read text, and walk back and forth the entire game. And the ending was shit as well, it made no sense as to what was shown to John, and why he suddenly started talking and acting like his bloody imaginary self. And the fact that he used the line he himself had no understanding of, just made the ending 10 times worse. Like he sees himself talk weird shit and weird shit appears, then a few days later the rescue team (more like a single medic) come, and he says the same weird shit and the game just ends.

I'll give you 2 stars for the easy medals and the effort to make something.


Rated 2 / 5 stars

This is a poorly written game with passable art.

In fact, it's probably a bit much calling it a game, since there is no way to lose and only a couple of ways to even interact with the environment, which comes down to simply pressing the key it tells you to or clicking the mouse at the right place. Even story heavy games should make an attempt at including gameplay, otherwise it might as well not be a game at all.

The one playable aspect (walking left and right) isn't even done well because the player character walks excruciatingly slow. Caution and suspense don't have to partner with tedium.
I also managed to moonwalk (pun, haha) by pressing both arrow keys at once in the room with the emergency call button and it sort of moved the screen past the scenery a little bit. Can't replicate it in the next few rooms though.

Since gameplay clearly isn't the focus of this submission, let's talk about the story. While "lone space man gets scared" is quite the cliche, I'd consider it forgivable if the plot was solid enough. Unfortunately this one isn't. There's little explanation as to just what is actually happening even by the end. Was it a hallucination? Was it paranormal, or alien? It's left completely open-ended, but rather than leaving the player to ponder at the end it seems more like the author didn't really know what it should be himself.

I'll assume it WAS a hallucination, since that looks like the best explanation to me. If that's what you were going for, there was not nearly enough reason to think our protagonist was insane enough from being alone to become a psycho in only a few days' time. He seems briefly wistful for his family at the beginning, but that's about it. How can a man go from sort of sad to schizophrenic in such a short period? A good character would gradually develop a paranoid personality, not just suddenly start seeing his bloody doppelganger. The doppelganger also spouts a load of nonsense about "the truth" and John's "destiny". Is the truth that John is a crazy son of a bitch?

Also, isn't it a bit strange that just one guy was on the moon anyway? That's a big base for one person. It has an infirmary an everything. Is that so he can stand at his own bedside when he gets the space flu? And it seems expensive for there to be a panic button to summon an emergency rescue team any time the astronaut feels unsafe. It would be easier to just have the rescue team on base.

While I'm on the subject of what a backwards moon base this is, why does it have a self-destruct button? What could possibly warrant the destruction of the base when there is only one person on the entire moon??

The dialogue is pretty terrible too. The English isn't great and it makes the whole affair seem almost comical, or at least it would if the lazy E.T. one-two walking animation wasn't already funny enough. It was also pretty silly how medals kept popping up every three seconds just for progressing the plot.

"Oh my god, who are you!?"
- Medal unlocked: Who are you? -

Might as well throw in a medal for the next line, too.

"What do you see in the reflection of the mirror?"

Well, I guess there's already one called "The Mirror".

Hey, it's not all bad though. The art and presentation are pretty nice, even if it's unnecessarily pixelated. I might even say that a lot of people rated it higher than it deserved based entirely on the artwork making it seem better in general. I also thought it was neat how you switched to the rescuer's perspective at the end. Those things save it from being a 1.

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Rated 2 / 5 stars

First of all i felt like you could have done better,much better.I dunno why you have limited yourself to side scrolling camera when you could have done it in isometric perspective and add some more darkness or view more from the moon.When it comes to gameplay then quite honestly you could have make this a flash animation right away.And when it comes to horror or terryfing factor there is almost none-you said you took inspiration from the movies you that you have mentioned but those movies(surprisingly i have seen them all) had pretty much horror atmosphere and at least until like few minutes before the end of the movie you were not sure what is really happening-so yeah sentences like "OH MY GOD WHAT WAS THAT?!?!IS THAT REAL?!?!I AM SCARED!!!" won't build much of a mystery story nor horro atmosphere,now would they?But the visual part of this game is quite good - better luck next time i know you can do much better man.

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