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Uploaded
Jan 3, 2013 | 8:41 AM EST

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Medals

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Day 1 5 Points Complete the first day
Welcome to the moon 5 Points The lunar surface...
Game completed 25 Points What really happened?, it was all a dream?
Moon 100 Points Enter in the true secret room, welcome to Lunar Industries!
Day 2 Secret Medal: Unlock this medal to view its details!
Is it possible? Secret Medal: Unlock this medal to view its details!
Is it real? Secret Medal: Unlock this medal to view its details!
The mirror Secret Medal: Unlock this medal to view its details!
The phone Secret Medal: Unlock this medal to view its details!
Wake up! Secret Medal: Unlock this medal to view its details!
Who are you? Secret Medal: Unlock this medal to view its details!
Day 3 Secret Medal: Unlock this medal to view its details!
Exit Secret Medal: Unlock this medal to view its details!
How it all began Secret Medal: Unlock this medal to view its details!
A step away from the truth Secret Medal: Unlock this medal to view its details!

Author Comments

!PLEASE READ!

The astronaut John works for for the company called MOON INC, after 2 years on the moon unexplainable things start happening, strange visions start tormenting John, is he actually alone?, Will he be able to get back home?
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HOW TO PLAY

Use the arrow keys to move your character, SPACE for actions and the mouse to change dialogue
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NOTE

This game was created using Pixel-art and has been designed entirely by MOUSE!!

This game is a mix between a game and a movie styled as an art-game
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UPDATES

Game version: 1.0
The game is more than 16MB, due to the high quality graphics and sound!
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WARNING!

I took inspiration from the movies MOON, SUNSHINE, EVENT HORIZON, but the story of this game is completely different!
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I thank all my fans for their support!!

Reviews


norat374norat374

Rated 1.5 / 5 stars

For players: playing the game twice gets different endings, but you can't tell until the end of Day 3

Now then:
"Press 'E' to go back to main menu"

I'm not sure what was supposed to happen there, but the result was infuriating. I was already ticked off at this game before that, and resetting due to unclear or misleading instructions is a good gateway to ragequits. The only reason I managed to find the different ending was because I was replaying to find more things to yell at the author about. Even so, the story is unsatisfying.

The art was the only thing remotely good about this game, and it's only technically so. It isn't pretty, startling, realistic, or anything. It's just detailed within a self-imposed limitation. It only sets the scene. The walk animation is terrible, which is a crime of sloth when the entire game IS walking. For Pete's sake, he's ON THE MOON, he should be MOONWALKING, not shuffling around like a geriatric robot.
Not being able to go in any direction but forward destroyed the possibilities of this game, and led to huge plotholes. Why go out when the computer tells you to stay inside? Why go right back out when you just called for help and are just waiting to be picked up? Why head straight towards the thing that is clearly the embodiment of insanity?
Speaking of which, this man has the most boring delusions. It's just "random artifact or dead astronaut appears" or "walk down an imaginary corridor." There's no real shock value, especially with the pixel art.
The only elements of this game are apparitions, walking, and pixel art, and all three are found wanting.


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greeneggs4spamgreeneggs4spam

Rated 2 / 5 stars

This story makes no sense and it is no game. It's not a mix of a game and a movie as a game, it's just a movie styled as an art game.


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taco01taco01

Rated 4 / 5 stars

DON'T READ THE 3RD ACHIEVEMENT IT'S A SPOILER!!!!!!!!!!!!



RaventailRaventail

Rated 2.5 / 5 stars

I see where you were going with this, but it's really not much of a game. It's more a visual novel. But even on that merit - well, the story feels incomplete. I don't mean there needs to be a resolution - I mean that the story never builds to anything. John is on the moon and sees demonic visions - and that never changes. It doesn't go anywhere, just circles around that central idea.

I'm not looking for closure - I'm a big believer in the idea that horror loses its impact once you explain or reveal it. I can accept that I'll never get an explanation for what happens to John. But what happens on Day 1 is thematically the same as Day 3 - he just sees weird stuff. A story needs dynamism - this feels like a holding pattern.


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SeyPenniSeyPenni

Rated 2 / 5 stars

Nice music and a very intriguing story. The art is really good and I love the 'noise' effect you put in the sky and other areas to give it a creepy feel.

I do have a few suggestions though
- An actual title screen that allows you to 'jump' to days if you have to restart for some reason or are looking for clues. For example, you complete Day 1, you unlock the option to begin at the end of Day 1 - etc etc.
- A warning on the code screen to NOT press E.
- A way to exit the code screen and look at the lamps again. I was able to find about 5 numbers, but I have a feeling there are more available to be found.
- Actual interaction with other elements. The game is very slow. You either move left, or right, click, or hit space bar. Let us explore the Infirmary and other areas. Let us learn more about the company in the main story line. WHY is John alone on the moon? WHY does he have to wear his space suit all the time? This is more an interactive novel than a flash game. Maybe deepen the story a bit? Add more elements to it? A twist that John's wife hasn't been alive for years or something? Maybe this IS all in his mind? (I'm sure getting the MOON ending explains what is going on, but that falls back on getting the lamp numbers..)
- I've seen other story-games work well, but the catch with them was options. You had other options to make things happen. If you went Left, then right might not happen later. Different endings, branches, and a deeper exploration of the story/setting can really make a game that lacks the typical 'game qualities' a gem.

Over all it's a pretty good game! Look forward to seeing your next submission.


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