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rated 4.00 / 5 stars
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Adventure - Other

Credits & Info

Jan 3, 2013 | 8:41 AM EST

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Day 1 5 Points Complete the first day
Welcome to the moon 5 Points The lunar surface...
Game completed 25 Points What really happened?, it was all a dream?
Moon 100 Points Enter in the true secret room, welcome to Lunar Industries!
Day 2 Secret Medal: Unlock this medal to view its details!
Is it possible? Secret Medal: Unlock this medal to view its details!
Is it real? Secret Medal: Unlock this medal to view its details!
The mirror Secret Medal: Unlock this medal to view its details!
The phone Secret Medal: Unlock this medal to view its details!
Wake up! Secret Medal: Unlock this medal to view its details!
Who are you? Secret Medal: Unlock this medal to view its details!
Day 3 Secret Medal: Unlock this medal to view its details!
Exit Secret Medal: Unlock this medal to view its details!
How it all began Secret Medal: Unlock this medal to view its details!
A step away from the truth Secret Medal: Unlock this medal to view its details!

Author Comments


The astronaut John works for for the company called MOON INC, after 2 years on the moon unexplainable things start happening, strange visions start tormenting John, is he actually alone?, Will he be able to get back home?

Use the arrow keys to move your character, SPACE for actions and the mouse to change dialogue

This game was created using Pixel-art and has been designed entirely by MOUSE!!

This game is a mix between a game and a movie styled as an art-game

Game version: 1.0
The game is more than 16MB, due to the high quality graphics and sound!

I took inspiration from the movies MOON, SUNSHINE, EVENT HORIZON, but the story of this game is completely different!

I thank all my fans for their support!!



Rated 3 / 5 stars

Above all, a creepy setting, and a horrific tone. The landscape, solitude and ambient music make this work really well. What could use some work is a revision on the dramatic ascension. It spoon feeds a little too much. John's grip on reality falls prey to the "hallucinations" much too easily. His going insane is inevitable, but his fight against that insanity is pathetic. When playing this and reading the narrative I wonder two things: how old is the person who made this game and what nationality is s/he.


Rated 4 / 5 stars

Creepy and intriguin, I love it!
I have found the codes for "life" and "moon", but have no idea about the others... I have checked "your past" but have no clue about the "eagle", "rabbit", and "tictac" ones... Could you give us a little help please? I want to know the true ending of this game!

EventHorizon responds:

The game's ending is not in the secret room, the game ends when the rescuer arrives and finds John, that is the real end, if you have found the code "life" you should have no problems with others, keep looking and dig deeper into my past...


Rated 4 / 5 stars

the history is not "very" horiginal...but the terror is realy realy good! i liket


Rated 0 / 5 stars

I give zero for not listning to reviewers. The game is too slow and no it doesn't make it more realist. Astronauts can frolic quite well in low gravity.

Making the button "e" go back to the menu was a poor idea especially since there are no clue ingame that the password is numbers only. The password was a poor idea by itself since no clue ingame said that we have to go through your old submissions. Looking at it made me realise that you were also behind that other project that sent the message that suicide is the only good way to get over the loss of someone dear and made me lose the will to go search further..


Rated 2 / 5 stars

This game is one big "alright, what the heck?". I mean, seriously, the art and the eerie feeling won't cover a bad written story line. It has lots of potential, but it seem to me you kind of mistake a story with open ending and one which just simply having nothing to draw a conclusion, same with an art game and an emo game.

From the beginning to the end, players have to follow a specific path, which including John walking all the way outside again after sending the rescue message for no particular reason (why no "What is that sound coming from outside?" then "It can't be, I have to find out") . If you wanna do a movie-style game, give more explanations, and save us from that god awful slow walking, which takes about 70% of the game and the story only take 30%. At best, the whole story includes "creepy wannabe" moments, at worst, "ok, it happens, what's next" Then, finally, we have the ending, which is nothing but a simple cliche. I don't want to spoil the ending for anyone here, but really, you can definitely come up with something more creative.

Now come my favourite part, the controller. We use the right hand for the arrows,the left hand for the Space bar, then what on earth do you want me to use to control the mouse? Why not the left hand for "W,A,S,D" and Space, the right hand for mouse? Or even better, left hand for "W,A,S,D" and Space, with the Space bar doing the same thing as mouse? After all,the only moment you have to move the mouse is to pick up the green card, which is really unnecessary.

So yeah, having potential, but rather lazy attempt on making and testing the game. This is just some what better than your other game, "loneliness", but the story with nothing to offer really is trademark.

P.S: forgot to mention the secret room, which surprisingly , I don't give a damn to care what behind those random code puzzle. The game itself doesn't answer anything, and I doubt this would.

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