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Credits & Info

Uploaded
Jan 3, 2013 | 8:41 AM EST

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Medals

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Day 1 5 Points Complete the first day
Welcome to the moon 5 Points The lunar surface...
Game completed 25 Points What really happened?, it was all a dream?
Moon 100 Points Enter in the true secret room, welcome to Lunar Industries!
Day 2 Secret Medal: Unlock this medal to view its details!
Is it possible? Secret Medal: Unlock this medal to view its details!
Is it real? Secret Medal: Unlock this medal to view its details!
The mirror Secret Medal: Unlock this medal to view its details!
The phone Secret Medal: Unlock this medal to view its details!
Wake up! Secret Medal: Unlock this medal to view its details!
Who are you? Secret Medal: Unlock this medal to view its details!
Day 3 Secret Medal: Unlock this medal to view its details!
Exit Secret Medal: Unlock this medal to view its details!
How it all began Secret Medal: Unlock this medal to view its details!
A step away from the truth Secret Medal: Unlock this medal to view its details!

Author Comments

!PLEASE READ!

The astronaut John works for for the company called MOON INC, after 2 years on the moon unexplainable things start happening, strange visions start tormenting John, is he actually alone?, Will he be able to get back home?
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HOW TO PLAY

Use the arrow keys to move your character, SPACE for actions and the mouse to change dialogue
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NOTE

This game was created using Pixel-art and has been designed entirely by MOUSE!!

This game is a mix between a game and a movie styled as an art-game
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UPDATES

Game version: 1.0
The game is more than 16MB, due to the high quality graphics and sound!
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WARNING!

I took inspiration from the movies MOON, SUNSHINE, EVENT HORIZON, but the story of this game is completely different!
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I thank all my fans for their support!!

Reviews


IceNDeeIceNDee

Rated 1 / 5 stars

I feel like you could have just made this into a movie instead of forcing players to hold an arrow key to advance plot. There really isn't that much of a game to play. I understand when a creator lets gameplay take a backseat to story or immersion, but you still have to make interactivity engaging and satisfying to the player. The player's role in this game is moving back and forth and occasionally pressing space when the game not-so-subtly prompts him to.

I have to acknowledge that your choice in sound and music helped create an appropriate atmosphere for the ideas you're trying to convey. I also like the pixel art, though it bugs me that John's walking animation is so basic.

I can't tell if you're trying to be funny, but the dialogue seems really juvenile and immature, which is strange since the game's plot is trying so hard to be dramatic. John talks like a teenager, not a seasoned astronaut.

I understand what you're trying to do here, but maybe gaming isn't the correct medium to use to convey your stories. Of course, this game is front page, so there are more than enough people who disagree with me.


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SpideyPhan14SpideyPhan14

Rated 4.5 / 5 stars

That was creepy (:[



FeanarthFeanarth

Rated 2.5 / 5 stars

Good atmosphere and idea, but the animation quality, pacing and interactivity kinda ruin the immersion. More "adventure" like features could greatly improve this.


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ThePotatoedThePotatoed

Rated 5 / 5 stars

This makes me not want to be a astronaut choked on my own breath a lot. You rule, you should make more horror games!


EventHorizon responds:

Thanks ;)


zero95luckyzero95lucky

Rated 1 / 5 stars

not impressed.

lack of story, horrid gameplay, poorly developed charecter who is unconvinceing in his role.

i mean this is a man assumed to be trained to handle being shot into space. yet he pisses himself at the sight of a mirror. while a mirror would be a strange sight on the moon, i can't see any grown man having a mental breakdown at the sight of one.
his decissions make no sense. "i recomend rest" *immediatly goes outside*. "i have to get out of here fast" *slowly wadles across station and back*.

and that's another thing, the gameplay. absolutly horrid. you do nothing but slowly walk from one end of the screen to the other. occasional you hit spacebar, or clickto advance the "plot". which this game lacks.

the different happenings seem random and have no end point. the drop off at the end didn't leave me pondering the mystery of plot and the cliffhanger. it left me pondering why i had wasted ten minutes of my life on this, thing, i can't even call a game. your crude attempts to surprise me with flashy screens and sudden loud noises were predictable and failed to scare me.

i have to give you points. the pixel art was nice and the music fit the setting you were trying to protrey. but you expect that only to carry your game.


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