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Luna-PrincessNinjato is on an adventure to find Star berries with her side kick Siluna and while they are out collecting the mischievous fairies will be there to screw with you and annoy you and steal your collected neocrystals .
Make it though 10 stages to win the game
COOL Oh YEAH! cool
this game is anal crabs leaking out of your ### there are so so so so many flaws that ruin the experience remake this ### with better collision graphics and a ###### attack to kill the ######
enemy's im giving you a 5 stars know but fix this ####
Well I am working on fixing tons of things
Not bad. First off, if you want to make this a legitimate game you may want to get someone to make some music for you. The main theme of the Sega Saturn version of Sonic 3D Blast is nice, but using that and the level clear from the classic Mario series will have to go. Also, adding a non-violent method of attack would be great, as a lot of the enemies have massive hitboxes that can activate by simply walking on the wrong side of the street of them. I'd suggest having your fairy buddy throw marshmellows or stars or somesuch. Make the jump a little tighter, too. It's very floaty. Also, don't keep the name up at the top left: Instead, take a cue from the Sonic series and have a title card before each level. Just remember to keep the names creative! The first level could be Fairy Forest, the second level's name is fine (You just misspelled "Metropolis"), the third level could be Crystal Caves/Caverns, and so on. My one huge problem with the game is that when the character hits an object on a jump, her movement comes to a complete halt and she simply falls; she absolutely needs to retain her horizontal movement on the way down.
Thanks for the feedback and oops on metropolis,
I can make music but I always fear it would not be as good so I go with the video game musics.
I think I would try the card intro like sonic
The getting hit and falling directly down..Thats a part of the software wish I can fix that.
I guess I can work on a projectile but with this software if you shoot while jumping you aim directly down but if I set it to auto shoot in one direct it bugs some players.
So I will keep in mind your feed back and apply it to Super Princess Luna 2
Thank you for your honest feed back
Thoughts: Jumping broken. Doesn't respond well when jumping after being pressed up agianst an object; Stopping speedy run is buggy; Music is good, but hearing Mario knocks me for a loop!; If you hit a wall durning a jump, you can't move after (VERY annoying); Great backgrounds!; Game this hard needs medals; the end/start point of the music track is very jarring; Not always clear what is background vs what is a platform(ie start of the water level.)
All in all, a damn fine effort! Controls need fine tuning and I don't know what that little thing behined me is doing. (maybe have it run out or thrown to collect?) Artwork could be improved, but it's good (I love the graphic where she gets the sweet berry!) Also, a story? WTF do these folks kill me when I touch them? Even the demon looking chick seems very happy!
All in all, great job! Lacks polish, but the core is OK
Thank you very much
I see I need to fix the platforming and add a story and remove the Mario music,
I'll keep these for the next game I already have a story in mind
Thank you for the feed back
Cute, and a very nice idea. However the execution is glitchy. I do like the game and it is a bit addicting! You did however reuse sounds from other games such as Mario and Sonic, overall it is a cute, enjoyable short little game. I give it three out of five.
Thank you I wanted to be safe and not over do the size but adding a lot of musics like some of my other games but I will keep this in mind when I get around to making Super Princess Luna 2 and I will see how to fix the glitches like Luna's hair beads make her stand beside the ground and appear as if she is standing on nothing.
Also I will mix up the music next time since I know the way I did the backdrops and active objects right it did not over do the size of the game.
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