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Credits & Info

Dec 30, 2012 | 11:13 PM EST

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Author Comments

Left/Right - Move
Space - Cast magic
Enter - Advance through dialog/make choices

This game was designed in under 48 hours for the Ludum Dare #25 Compo with the theme "You Are The Villain."

There are many ways to end the game, but for 100%ers there are 3 designer-directed endings. (As opposed to a player-directed ending, which is when you decide to stop playing of your own volition rather than because I send you back to the title screen.)

In order to see the truly villainous ending you will need to kill some innocents.

For me, this was about questioning what villainy really is. Does killing the people who killed your brother make you a villain? What about killing the people who were there to back them up? What about killing the others in their organization? What about killing a god? Where along that spectrum do you become a villain?

Thanks for playing!



Rated 5 / 5 stars

First time I didnt serve God of Heaven because I wanted to be evil to the maximum, but second play I helped Heaven, then I could rebel against it, it was really nice lol

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josephmillertc responds:

I really wanted to take the competition theme to its most logical extreme. What is more villainous than murdering the Lord of Heaven?


Rated 4 / 5 stars

The story was a real driving point in this game but the battle mechanics could use work, it seems to have much potential. Good job and I hope you continue on with this game.

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Rated 3.5 / 5 stars

good but could be better with meatless

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Rated 3 / 5 stars

I liked this game! the story line was what drove me to play it again. the battle system was simplistic, perhaps too much so. the ability to move forward and backward, or a variation of attacks either from the player or enemy could make the battle more dynamic. Also a soundtrack could add so much to make the player get involved with the story. I love the mutliple storlines, the sounds were fun to listen to! Please make more!

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josephmillertc responds:

I'm considering adding more features and polish to this game. The problem is that it was designed for a 48hr game design competition, so the code is all a huge house of cards. Adding new features or levels may make it all fall apart, so it would be somewhat tedious work to make the engine solid enough to integrate those new features seamlessly. Thanks for the feedback, though!


Rated 5 / 5 stars

Wew,i give it 5 stars ;)
Why? because it's a pixel-art game.

josephmillertc responds:

Yo, you are easy to win over. :)

I now know how to guaranteed always get at least one 5-star rating on Newgrounds.