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Uploaded
Dec 27, 2012 | 3:48 AM EST
  • Daily 3rd Place December 28, 2012

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Author Comments

Simple point and click, similar to The Sagittarian.

This was a bit of an experiment, and I realize it might be a tiny bit more text heavy than some players might like. That's okay though, I had a good time making it, and it was a fun experience.

I was trying to think of a way to combine rpg dungeon crawl elements with fantasy book bodies of text. Originally it was going to track stats and all kinds of goodies, but it was conflicting with the story-telling elements of the text pretty heavily.

It's something I'd like to revisit in the future though, and maybe refine. I think a bit more art, and a bit less text would be good, but no so much as to destroy the idea.

Anyway, hope you guys like it, thanks for playing! And a special thanks to Newgrounds for helping me do this kind of thing. I really, really enjoy it!

---- Edit -------------------
If anyone has any trouble with the scoreboard let me know, it was acting up earlier, but is working for me now. (This is the first time I've tried using the scoreboard!)

Reviews


Soldier117Soldier117

Rated 4 / 5 stars January 7, 2013

I had a very good time playing this, though it was far from perfect. Too often I felt like I had no control over what was happening, despite the decisions I made. There were also too few choices. This is, of course, my opinion. It was still enjoyable. So then,
+ Interesting characters
+ Story hints at a larger world that could be fleshed out in future
+Visuals serve their purpose
+Medal's are well implemented with story, and work.
-------------------------------------
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-The ability to have items, yet very few are available.
-Too few choices.
-Characters abilities and skills are rarely taken advantage of.


People find this review helpful!

EcchiKittyEcchiKitty

Rated 4 / 5 stars January 7, 2013

Good music use, and gives the feeling of a glimsp into a larger world. Is a bit simple, and the replay value is low, but for an experiment game, is pretty good.


People find this review helpful!

Dtbig421Dtbig421

Rated 4 / 5 stars January 3, 2013

Not bad, text is outrageous though. I dont think a whole lot of people will actually take the time to read it. Probably just click click click and see what happens.


Hyptosis responds:

Yeah, I hate words.


dutchboy1990dutchboy1990

Rated 4 / 5 stars June 22, 2013

it was in generally good but,
I missed a few times the more extensive use of the characteristics and traits of the characters.

for instance you could be making more use of Linkas battle knowledge (so far she only plays with her poison arrows)

Further it would be need if after you make a choice and a new mission starts, that your previous choices affect the next.
For example, you enter the inn at the beginning of the game so that your companions are better rested and fit for combat so the next hurdle is easier to overcome. or when the locus mission is complet characters you met earlier will come back and treat you friendly/unfriendly according how you have treated him/her. those are some Ideas I fine missing in the game. if you perfect them I think people will even pay (like by a Steam account) to play it when you give them a free sample here. it really is a nice touch I don't really miss moving action maybe some art and a odd little puzzle and you are set.


People find this review helpful!

borys887borys887

Rated 4 / 5 stars December 27, 2012

This is very short... but still good.
Also I gained 64 points for winning, and 69 for loosing. Kind of strange.


Hyptosis responds:

You get to keep some of the points from previous plays, wins, and losses. I thought it might be nice for players who explore all the options to have higher scores, I dunno, haha. :P