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Dec 27, 2012 | 3:48 AM EST
  • Daily 3rd Place December 28, 2012

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Author Comments

Simple point and click, similar to The Sagittarian.

This was a bit of an experiment, and I realize it might be a tiny bit more text heavy than some players might like. That's okay though, I had a good time making it, and it was a fun experience.

I was trying to think of a way to combine rpg dungeon crawl elements with fantasy book bodies of text. Originally it was going to track stats and all kinds of goodies, but it was conflicting with the story-telling elements of the text pretty heavily.

It's something I'd like to revisit in the future though, and maybe refine. I think a bit more art, and a bit less text would be good, but no so much as to destroy the idea.

Anyway, hope you guys like it, thanks for playing! And a special thanks to Newgrounds for helping me do this kind of thing. I really, really enjoy it!

---- Edit -------------------
If anyone has any trouble with the scoreboard let me know, it was acting up earlier, but is working for me now. (This is the first time I've tried using the scoreboard!)



Rated 4.5 / 5 stars January 12, 2013

I found it a little too easy. I made it through with my whole party on the first attempt, just going with what seemed like the most logical decisions. After that I started screwing around making the oh so obviously wrong decisions to see what would happen. In the next game (which I really hope there will be one) you should make more decisions, and try to avoid having too many obvious choices.

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Rated 4.5 / 5 stars July 5, 2014

I really enjoy "choose your own adventure" games, so this one really hit the spot. The re-playability is good, especially with medals. Graphics and music wise, it does remind me of the earlier "Skunk Meat" game.

Speaking of music, what is the name of Halindir's looped song?


Rated 4.5 / 5 stars December 30, 2012

Great game, but wish it was longer then this.

Hyptosis responds:

It seems to have been received better than I expected, perhaps I can go back and work on it more, make a more complete version. :P


Rated 4.5 / 5 stars December 28, 2012

I have a fond liking of text based adventures because they are partly responsible for my first experiences of learning how to read and comprehend as a child.
It's unfortunate that the younger generations cannot appreciate these as much. It takes an active imagination to truly enjoy these quests and get the most out of them.
Thank you for resurrecting a lost genre, and I certainly hope to see more of these from you in the future.
Perhaps a longer game with more twists and turns...

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Hyptosis responds:

Thanks! As a kid I would read these books that let you pick paths that lead to specific pages. I loved them. ^_^


Rated 4.5 / 5 stars January 3, 2013

For a game that didn't have much interactivity (no offence intended) I found Children of Brinn to be very enjoyable. I put credit into the fact in how well the story and the characters are written out, their back stories match their personalities and experience/knowledge. Although the areas that you had to traverse through had several different outcomes, I can't help but feel that it was short lived, the best ending you can get (where entire party survives) is insanely easy and quick to finish, where as the hardest, would be if the only the berserker joins the party, mostly based on the fact that you have much more options and chances to screw up.

While I do like the variety of choices you have, I feel that its redundant to have any choice you make end in a complete wipe out, only diffrence is how badly. While I do find it interesting, I think you should at least have a chance of digging yourself out of the grave you stepped into, just with some injury or a more negative ending, your time would also be much better spent on investing it on branching the story into more pathways then into a short branch where you just die in a different manner.

On a personal note

I did see what you were hoping to do with this, but never got around too for time and what not, considering that everyone had an inventory (but only 40% of the characters get 1 item if ever)

In the cave as well, considering how well the Beserker or Guardian paths are written out, it seemed like you had something major planned for the original party, but cut it out for some reason, compared to the other stories it just seemed really lacking, but considering this was just an experiment, I'm willing to let it slide in score.

I hope to see if you have any more adventures planned for the Children of Brinn in the future

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