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The Children of Brinn

rated 3.97 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Dec 27, 2012 | 3:48 AM EST
  • Daily 3rd Place December 28, 2012

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Author Comments

Simple point and click, similar to The Sagittarian.

This was a bit of an experiment, and I realize it might be a tiny bit more text heavy than some players might like. That's okay though, I had a good time making it, and it was a fun experience.

I was trying to think of a way to combine rpg dungeon crawl elements with fantasy book bodies of text. Originally it was going to track stats and all kinds of goodies, but it was conflicting with the story-telling elements of the text pretty heavily.

It's something I'd like to revisit in the future though, and maybe refine. I think a bit more art, and a bit less text would be good, but no so much as to destroy the idea.

Anyway, hope you guys like it, thanks for playing! And a special thanks to Newgrounds for helping me do this kind of thing. I really, really enjoy it!

---- Edit -------------------
If anyone has any trouble with the scoreboard let me know, it was acting up earlier, but is working for me now. (This is the first time I've tried using the scoreboard!)



Rated 5 / 5 stars

great game and u dont need to cut down on text at all it was perfect amount the back story the choices they all made you feel for any characters that died


Rated 4 / 5 stars

Needs illustrations. Page after page of text is tiring in this choose-your-own-adventure. I think many people are just clickclickclicking their way through.

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Rated 5 / 5 stars

ok I DONT KNOW WHAT BUT I LIKE IT X3 it reminds me of a game *heck i would tell you if i could * almost purrfectly *i made a cat joke there* even though i love dogs more I JUST LOVE THAT CATS *trickfoot* DESIGN and for that 5 stars ...... though put alittle more pictures in so i dont fall asleep p.s if i hit i countine button i dont read the story unless its in the cave because i died there twice in a row :S

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Rated 4.5 / 5 stars

For a game that didn't have much interactivity (no offence intended) I found Children of Brinn to be very enjoyable. I put credit into the fact in how well the story and the characters are written out, their back stories match their personalities and experience/knowledge. Although the areas that you had to traverse through had several different outcomes, I can't help but feel that it was short lived, the best ending you can get (where entire party survives) is insanely easy and quick to finish, where as the hardest, would be if the only the berserker joins the party, mostly based on the fact that you have much more options and chances to screw up.

While I do like the variety of choices you have, I feel that its redundant to have any choice you make end in a complete wipe out, only diffrence is how badly. While I do find it interesting, I think you should at least have a chance of digging yourself out of the grave you stepped into, just with some injury or a more negative ending, your time would also be much better spent on investing it on branching the story into more pathways then into a short branch where you just die in a different manner.

On a personal note

I did see what you were hoping to do with this, but never got around too for time and what not, considering that everyone had an inventory (but only 40% of the characters get 1 item if ever)

In the cave as well, considering how well the Beserker or Guardian paths are written out, it seemed like you had something major planned for the original party, but cut it out for some reason, compared to the other stories it just seemed really lacking, but considering this was just an experiment, I'm willing to let it slide in score.

I hope to see if you have any more adventures planned for the Children of Brinn in the future

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Rated 4 / 5 stars

While I do LOVE games like this, The Children of Brinn seems to be lacking.

My first issue is that there is not much branching out. Sure there are multiple "roads" you could choose, but most of them just lead to the death of the entire party. I mean sure, if you play enough times, you learn new things, meet new people (The Berserker and The Guardian), but it all just ends up to the same conclusion: Totally bitch slapping the final "Boss" like he was a toddler.

This brings me to my next issue: The game ends very, very abruptly. I would have maybe enjoyed leaving the cave and the dangers of returning to the village. Maybe the village has been attacked. I don't know, Brinn just left so much to be desired.

One thing that I did like about this game is that you actually kind of care about the characters, at least I did. Don't ask me why, not much development or relationships, but I liked them. I was sad when Will or Nebel died.

In short, this was a pretty good game, but due to the lackluster ending and pretty linear gameplay, it is kept from greatness. Even if it was kept back only slightly.

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Hyptosis responds:

Thanks for the feedback. It was a bit of an experiment, base don the reviews I might try to release another version with more details and better endings. It was a tough thing to keep straight too. I certainly planned for it to be much bigger than it was, it's already fairly large when you look at everything under the hood, it just feels small when you play it and that's a bummer.