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Dec 27, 2012 | 3:48 AM EST
  • Daily 3rd Place December 28, 2012

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Author Comments

Simple point and click, similar to The Sagittarian.

This was a bit of an experiment, and I realize it might be a tiny bit more text heavy than some players might like. That's okay though, I had a good time making it, and it was a fun experience.

I was trying to think of a way to combine rpg dungeon crawl elements with fantasy book bodies of text. Originally it was going to track stats and all kinds of goodies, but it was conflicting with the story-telling elements of the text pretty heavily.

It's something I'd like to revisit in the future though, and maybe refine. I think a bit more art, and a bit less text would be good, but no so much as to destroy the idea.

Anyway, hope you guys like it, thanks for playing! And a special thanks to Newgrounds for helping me do this kind of thing. I really, really enjoy it!

---- Edit -------------------
If anyone has any trouble with the scoreboard let me know, it was acting up earlier, but is working for me now. (This is the first time I've tried using the scoreboard!)



Rated 5 / 5 stars

very nice game


Rated 3 / 5 stars

It's okay I guess. Nothing too special though.
To be perfectly honest there are some thing I should point out:

First to address the obvious: The choices in some places were too limiting. Aside from one road (I believe the 'Cutting Edge' one) the rest were kind of linear, a simple choice between A and B (sometimes C) where you either pick the correct answer or lose the game... or just die no matter the choice. I believe your latest 'Sagittarian' title also suffers from this. These kinds of games need to follow the 'No right answers' rule, where whatever you pick will prove to be both a gain and have (some) consequences later in the story. It might have been better if sometimes the same decision led to different results, although I'm not sure that's what you were aiming at.

The thing that got me the most was this fake 'inventory' on the left. I was quite disappointed with having one and not being able to properly use it. At best you collect one or two items during the whole adventure, and these always automatically go to the same characters, so what's the point of including an inventory list anyway? Perhaps these slots were just a matter of aesthetics? It's still a waste really.

Rest of it is good. Well... average. Maybe the main plot was a bit cliché/predictable, but then again that's a completely subjective matter. On the other hand, we could've used some more character interaction... eh, I digress. Technically it's simple but functional, and there is room for improvement.

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Rated 4.5 / 5 stars

Ain't we just. Excellent game, beautiful format.


Rated 5 / 5 stars

Extraterrestrial plotline. I favour your games, it being a text game only added.


Rated 4.5 / 5 stars

I have a fond liking of text based adventures because they are partly responsible for my first experiences of learning how to read and comprehend as a child.
It's unfortunate that the younger generations cannot appreciate these as much. It takes an active imagination to truly enjoy these quests and get the most out of them.
Thank you for resurrecting a lost genre, and I certainly hope to see more of these from you in the future.
Perhaps a longer game with more twists and turns...

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Hyptosis responds:

Thanks! As a kid I would read these books that let you pick paths that lead to specific pages. I loved them. ^_^