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Dec 27, 2012 | 3:48 AM EST
  • Daily 3rd Place December 28, 2012

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Author Comments

Simple point and click, similar to The Sagittarian.

This was a bit of an experiment, and I realize it might be a tiny bit more text heavy than some players might like. That's okay though, I had a good time making it, and it was a fun experience.

I was trying to think of a way to combine rpg dungeon crawl elements with fantasy book bodies of text. Originally it was going to track stats and all kinds of goodies, but it was conflicting with the story-telling elements of the text pretty heavily.

It's something I'd like to revisit in the future though, and maybe refine. I think a bit more art, and a bit less text would be good, but no so much as to destroy the idea.

Anyway, hope you guys like it, thanks for playing! And a special thanks to Newgrounds for helping me do this kind of thing. I really, really enjoy it!

---- Edit -------------------
If anyone has any trouble with the scoreboard let me know, it was acting up earlier, but is working for me now. (This is the first time I've tried using the scoreboard!)

Reviews


tuo589tuo589

Rated 5 / 5 stars

ok i admitt the name is what drove me to play this since i love fantasy lol stilll da- bomb is what the game is DA-BOMB booooooooooooooooooooooooom!!!!!!


People find this review helpful!

NephenerNephener

Rated 3 / 5 stars

The game is entertaining, however there should be more options and perhaps more adventure, because I managed to find all the ways in nothing but five minutes, and that wasn't really cool.



dfyzydfyzy

Rated 5 / 5 stars

Oh man i loved it. Do more!



DamonandSkyDamonandSky

Rated 1.5 / 5 stars

Game ends right when you get into it. These sort of games are interesting and curious indeed, but they always seem to end far too quickly. My biggest deal with this game is the "high score" system. The fact that there is no physical way of telling what the score system is based on makes it nearly impossible to critique with a legitimate argument.

If it was based on speed I would say "speed shouldn't be important". If it is based on what you think is the most "strategic" or "intelligent" or even what prolongs the game the most without injuries than I once again think these things are trivial. It is a matter of preference, I simply think the high score system is both unexplained as well as ridiculous.

Sagittarian didn't reward players score based on favorable decisions, it was designed to make a person feel like every decision was equally rewarding, even the stupid ones that got you killed in comical ways.

Now what you nailed was approach and procedure. My favorite part of the game is deciding who to send into the cave first. Naturally, having fond memories of Ice Wind Dale and Baldur's Gate, it was no question that the rogue would be the first to enter. Yet interestingly enough you can go with the exact opposite approach and go with steel clashing and blood oozing from severed limbs.

As for the narrative (probably the most important part of the game):

It described the situations to a point where the player could perceive what decisions to make, however, it didn't do well in the department of imagination. The world wasn't well depicted to me, I love reading fully fleshed scenes of vast waterfalls, abyssal darkness, wheel barrows filled with death and townsmen turning their heads away to shun newcomers out of fear of disease.

This is all opinion though. I can honestly say judging a text based game on gameplay is hard, so it really just comes down to whether I like the descriptions or story enough.



ChaosShadeChaosShade

Rated 4.5 / 5 stars

Loved it. Four anda half stars for all the variety, the way you can replace certain characters... Creativity, character variety. Now if only there'd been a bit more in the art department, I'da given that final half star. But hey, the story was good so you got a good rating.