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Collect as many points as possible. You can escape the labyrinth any time you want, but... It grows, so try to control your addiction to points.
Controls: WSAD or Arrow keys.
I really like the thought that this is based off, moving around in an ever increasing labyrinth in which you get more and more points the longer you stay in it. My issue and a lot of other players' issue is that it just doesn't have a point to playing it nor nothing challenging you other than slow and clunky controls.
There needs to be something other than life points draining that could potentially kill you, maybe something that eventually appears in the maze later on that chases you or forces you into it, killing you. This would make higher scores more valuable by increasing the difficult and gaining more replayability to see if you can beat your old high score. As it stands right now, there is little to no good reason to come back to this game.
Again I really love the idea, but the game itself needs more work before it deserves 4-5 stars.
Thanks for sharing your opinion. I'm thinking about the sequel to this game, if it's worth doing and if so, what should it look like, so these thoughts are very helpful to me.
The "pump-pump" sound kink of makes me more and more nervous the faster is goes. Overall great game!
the game ended when i've entered an empty square 3x3 almost in the middle of a large labirinth. Tiny bug?
Yes, probably bug in labyrinth generator. Thanks for note.
So it doesn't grow forever.
Yes, "forever" would be overkill for flash. And for programmer, too :D
I agree with others, overall nice concept, but a clear goal would make it better.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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