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Stick War 2

rated 4.21 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Dec 12, 2012 | 4:07 PM EST
  • Daily 5th Place December 14, 2012

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Author Comments

Stick War 2 - Order Empire; the epic sequel to the hit strategy game Stick War!

Select Units & Activate Abilities: Left Click
Move or Attack Unit: Right Click
Toggle Attack Move: A
Select All Combat Units: Space
Hold Position: H
Queue: Hold Shift (while issuing commands)
Select Entire Unit Type: Double Left Click
Mine/Pray: Right Click on gold/statue with miner
Menu: P or Esc

Many of the empires you previously controlled have rebelled - fleeing to the outskirts of their homelands. Their numbers have swelled, and under the leadership of the Magikill the rebels have become a dangerous threat to your Order Empire!

Return to the land of Inamorta and unite the people under one banner... but beware, a new evil is in the air and you will not be able to face it divided!

Created by: Jason Whitham, Brock White, and Winston Zhang.



Rated 2.5 / 5 stars

Why is it that about 2:30 into the game, starting on the 2nd level (attack Archinoid), the units are no longer produced simultaneously, but one by one in queue instead :S? Unless I'm being a derp and I'm forgetting that there is an upgrade for that, is it a bug or something? Other than that, which makes replenishing units difficult, nice work :D



Rated 0 / 5 stars

this game is so fucking hard and its not because i dont have good strategies! Its because of your stupid controls which cant control all unit permanently. Plus all the units are set to auto attacks. It upsets me so much! i thought defending suppose means that they stay at the castle, not chasing the enemies until they are dead! In short, you made the second episode looks like shit!


Rated 4.5 / 5 stars


But in all seriousness, the archers are definitely overpowered. It's not possible to beat them on hard mode when they don't have to stop to fire. While I like the more straight up RTS mechanics, I also certainly miss dropping the ability to take personal control of a unit. I also miss not having to micromanage miners, I wish they would start out mining so I could send them to pray if I needed to. I think it's fine that the speartons have been nerfed, as long as the archers are less overpowered. The game's still great, though. I'll have fun playing through on normal difficulty.


Rated 5 / 5 stars

Really good game the only thing I did not like was that I could not play until I got google chrome or the newest flash player.


Rated 3.5 / 5 stars

It is too hard, the second level with the archers is just annoying, and the speartans can't throw spears anymore? That is more like a minus than a plus. Maybe there is a lot more to the game than that but I can't see it because of the archer level (2nd level).
It would really help if the speartans could throw their spears and raise their shields, instead of just standing there and taking damage from the archers which really defeats the purpose of a good defense, the range of the "castle archer" is also a problem since it becomes a redundant accessory in the second level, there is not enough range. As far as I can see, those are the only problems with this game. I know you did not want to make the speartan unit overpowered in this game but it is in fact under powered in the face of the archers and also too expensive. I enjoyed Stick War 1 and I look forward to enjoying an improved Stick War 2. :)

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