Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.94 / 5.00 10,452 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 46,997 ViewsStick War 2 - Order Empire; the epic sequel to the hit strategy game Stick War!
Controls:
Select Units & Activate Abilities: Left Click
Move or Attack Unit: Right Click
Toggle Attack Move: A
Select All Combat Units: Space
Hold Position: H
Queue: Hold Shift (while issuing commands)
Select Entire Unit Type: Double Left Click
Mine/Pray: Right Click on gold/statue with miner
Menu: P or Esc
Many of the empires you previously controlled have rebelled - fleeing to the outskirts of their homelands. Their numbers have swelled, and under the leadership of the Magikill the rebels have become a dangerous threat to your Order Empire!
Return to the land of Inamorta and unite the people under one banner... but beware, a new evil is in the air and you will not be able to face it divided!
Created by: Jason Whitham, Brock White, and Winston Zhang.
Reviews
Rated 5 / 5 stars January 18, 2013
Epincess in a whole new level! :) the beggining of the game is a bit hard, but when you got all the units you are unbeatable, well your strategy has to be good too! :D
Rated 3 / 5 stars January 12, 2013
it's decent.....okay game
Rated 5 / 5 stars January 12, 2013
Hmm.. I find this game Fcking great. Arts and details are really good and new stuff added make sure you make some more stick wars Crazy Jay ^--^"Best of the Best" >:D
Rated 4 / 5 stars January 12, 2013
Who's bright idea was it to make the cleric class an aggressive melee fighter? If I send all my units into battle it just doesn't make any sense for them to wade up to the front line and get slaughtered; they ought to be with the archers in the back or at the appropriate distance for healing.
Otherwise: I like it. The balance feels pretty fine-tuned so that the multiplayer and campaigns end up feeling similar in flavor to some of the professional RTS' out there. I have some niggling doubts about the A.I., but I feel that might have been intentional to keep the players on their micro game.
If suggestions are welcome: I would like to see some more build-ables that could be laid out on the battlefield. If you feel comfortable enough, I would not mind the ability to create shortcut keys for different groups of units; to make it easier to send in my ranged after my melee.
Better voice acting than I've seen in some Triple A titles!
Rated 3 / 5 stars January 11, 2013
It doesn't seem to be able to save my progress at all. Anyways, I like it