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Dec 12, 2012 | 4:07 PM EST
  • Daily 5th Place December 14, 2012

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Author Comments

Stick War 2 - Order Empire; the epic sequel to the hit strategy game Stick War!

Select Units & Activate Abilities: Left Click
Move or Attack Unit: Right Click
Toggle Attack Move: A
Select All Combat Units: Space
Hold Position: H
Queue: Hold Shift (while issuing commands)
Select Entire Unit Type: Double Left Click
Mine/Pray: Right Click on gold/statue with miner
Menu: P or Esc

Many of the empires you previously controlled have rebelled - fleeing to the outskirts of their homelands. Their numbers have swelled, and under the leadership of the Magikill the rebels have become a dangerous threat to your Order Empire!

Return to the land of Inamorta and unite the people under one banner... but beware, a new evil is in the air and you will not be able to face it divided!

Created by: Jason Whitham, Brock White, and Winston Zhang.



Rated 4 / 5 stars

I agree with linkgenesis. I am fine with the idea of merics defending themselves, but why would they just go out into the front lines all crazily?


Rated 5 / 5 stars

Epincess in a whole new level! :) the beggining of the game is a bit hard, but when you got all the units you are unbeatable, well your strategy has to be good too! :D


Rated 3 / 5 stars

it's decent.....okay game


Rated 5 / 5 stars

Hmm.. I find this game Fcking great. Arts and details are really good and new stuff added make sure you make some more stick wars Crazy Jay ^--^"Best of the Best" >:D


Rated 4 / 5 stars

Who's bright idea was it to make the cleric class an aggressive melee fighter? If I send all my units into battle it just doesn't make any sense for them to wade up to the front line and get slaughtered; they ought to be with the archers in the back or at the appropriate distance for healing.
Otherwise: I like it. The balance feels pretty fine-tuned so that the multiplayer and campaigns end up feeling similar in flavor to some of the professional RTS' out there. I have some niggling doubts about the A.I., but I feel that might have been intentional to keep the players on their micro game.

If suggestions are welcome: I would like to see some more build-ables that could be laid out on the battlefield. If you feel comfortable enough, I would not mind the ability to create shortcut keys for different groups of units; to make it easier to send in my ranged after my melee.

Better voice acting than I've seen in some Triple A titles!

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