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Uploaded
Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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Author Comments

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Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


radicalace88radicalace88

Rated 5 / 5 stars December 12, 2012

This is an amazingly well done game that deserves more recognition. The only thing I didn't like was that a lot of times the jumping felt a bit off. I still beat it, but I wish that the challenge of the level didn't have to do with how precisely I could press the spacebar.



asesino343asesino343

Rated 5 / 5 stars December 12, 2012

man,i love this game



RayStationX23RayStationX23

Rated 5 / 5 stars April 19, 2013

I haven't beat it yet, but I'm about half way through, and I'm loving every second of it. I can't even put into words how great this game is. It has everything I love in a platformer; wall jumping, dodging obstacles, bouncing off enemies, etc. I really think you did a fantastic job, and I hope you get all the recognition you deserve. :) I will definitely be playing this game over and over again, for years to come.



theojecatheojeca

Rated 5 / 5 stars April 20, 2013

Great game, nice work!



TyPhyterTyPhyter

Rated 5 / 5 stars December 11, 2012

Exquisite. The gameplay is smooth enough to allow a 'sight reading' type play to many of the levels. I also love the style, the intro especially.