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Uploaded
Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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Author Comments

[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


tribaljettribaljet

Rated 5 / 5 stars

As a Super Meat Boy and N fan, I give you all my 5 stars, Sir. It's definitely well put together, gameplay, aesthetics and sound wise (I especially find this important, something that SMB is stellar in).

If I were to mention something I'd like to be improved is to have the jump height range being wider, especially being able to have a lower minimum jump height added to the jump mechanics. 5 stars, regardless.



ThisIDisFakeThisIDisFake

Rated 5 / 5 stars

AMAZING !!! seems like a mix of super meatboy and time fuck amazing well done 5/5 faverated ;)



desiertodesierto

Rated 5 / 5 stars

You deserve 5 stars, i can see you worked hard for this game, and i really have loved it, it is fun, challenging and cute too, very entertaining, thank you for sharing this, i really hope to see more from you in the future, really a great submission!



VovetcVovetc

Rated 5 / 5 stars

SuperSkullBoy. But cool game.



ComanlotComanlot

Rated 5 / 5 stars

I loved this game, its one of the few I've played to 100% completion, all gold on every level. The controls felt awesome, mastering the roll and jetpack was fun instead of annoying, and while the game was difficult it felt that way due to good stage design rather than unfair stage design. I like the music, it was very fitting. The boss fight at the end was awesome, I really felt victorious when I won. Thanks for the amazing game, please continue doing what you do!


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