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Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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Author Comments

[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


theojecatheojeca

Rated 5 / 5 stars April 20, 2013

Great game, nice work!



haXedhaXed

Rated 4 / 5 stars April 20, 2013

Its decent, but I think the wall jumping could use some work.



OndepalleOndepalle

Rated 4 / 5 stars April 20, 2013

Nice graphics and tight gameplay but......JUST TO DAMN HARD DUDE!!!!



sabint123sabint123

Rated 5 / 5 stars April 20, 2013

SOOOOOOOO AWESOME!



JojiroJojiro

Rated 5 / 5 stars April 20, 2013

The pacing of the game is amazing. The slight but relieving changes in background scenery and game mechanics are amazing. The next-to last level seemed to have a lot of contrived bits of difficulty instead of the other levels, but even that was great.

The simplistic but challenging boss with its nods to all of the previous traps was excellent. Despite a lack of strong narrative or storyline, the little snippets were enough to let us know what was going on and to add a spice to an otherwise already flavorful blend of excellent platforming elements.

Controls were smooth, and while I experienced a little bit of lag whenever he entered a portal, I suspect that's a combination of my computer, Chrome, and the fact that I was playing on a low power setting.

This game, with no additional polish, would be one I'd gladly pay money for. Nothing copious, but easily a $5-15 game on Steam. With even more levels, more artistic vision, or this kind of excellent platforming mechanic plus an in-depth story, and you'd have even more of a gem.

I haven't played something this good in ages.

I do strongly encourage perhaps delving a bit into formulating plots and developing storylines, because this using whatever base you used for this and your great sensibilities with level design, you could just rehash the programming but vary the theme or message and build something truly great alongside such works as Limbo, Braid, and the like.

There is always room to reach higher, but on NG, and for a free game, this deserves MORE than a five-star rating. Great art, level design, animations, execution, and commitment to quality.


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