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Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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Author Comments

[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


LouisCyphre2501LouisCyphre2501

Rated 5 / 5 stars April 20, 2013

I haven't beaten it but I got up to the level where you get the jet pack. Very, very good game. Perfect controls. Simple art style and so far no lag. Obviously Meatboy inspired but you do enough different things to separate the two. No complaints here. Great game. And I would buy a Steam release.



TheNorton27TheNorton27

Rated 4 / 5 stars April 20, 2013

Hard, yet, addicting.



mecha2mecha2

Rated 4 / 5 stars April 20, 2013

1st world reminds me alot of super meatboy



GeorgeBintonGeorgeBinton

Rated 4 / 5 stars April 20, 2013

Thank you for giving me the option to change the jump button to the up arrow key. It might just be me but when I did that the game became much more fluid and enjoyable.



TetragrammatonTetragrammaton

Rated 4.5 / 5 stars April 20, 2013

Level Design is awesome. Would've liked a last level where you escape the explosion or something.